The tic-tac-toe program, JAVA Programming

Assignment Help:

Instructions

Modify the program so that the computer will generate moves for the
‘O' player (it must continue to accept user input for ‘X'). A simple way to do this is to use a random value between 0 and 9 to generate moves for ‘O'.

currMove = (int)(Math.random() * 9) + 1;

You will have to ensure, of course, that the computer does not generate a move for a square that is already occupied. Another simple way to generate moves is to simply move to the first unoccupied square.

Also I need explain in words (as clearly and precisely as possible) any improvements you made to the program.

Any other improvement to make this program looks better please sent me in a different attach.

The Program

/**
* Homework Assignment #1 -- Working With Two-Dimensional Arrays (Tic-Tac-Toe)
* CPS , Section [[Put your section number here]]
*
* @author [[Put your name here]]
* @version 1.1 [[Put current date here]]
*/
import java.util.Scanner;

public class Hmwk1 {

public static final char SPACE = ' ';
// Tic-tac-toe board showing move numbers
public static final char[][] MOVE_INFO = {{'1', '2', '3'},
{'4', '5', '6'},
{'7', '8', '9'}};

public static void main(String[] args) {
Scanner in = new Scanner(System.in);

char[][] board = new char[3][3];
char currPlayer = 'X';

fill2D(board, SPACE);
printBoard(MOVE_INFO);
while (!gameOver(board)) {
System.err.print("Move for " + currPlayer + "? ");
int currMove = in.nextInt();
makeMove(currPlayer, currMove, board);
printBoard(board);
currPlayer = nextPlayer(currPlayer);
}
reportResults(board);
}

/**
* Fill a given two-dimensional character array with a given
* character
*
* @param a the array to fill
* @param c the character to use
*/
public static void fill2D(char[][] a, char c) {
for (int i = 0; i < a.length; i++) {
for (int j = 0; j < a[i].length; j++) {
a[i][j] = c;
}
}
}

public static final String VERT = " * * ";
public static final String HORZ = "***********";

/**
* Print the contents of an array representing a tic-tac-toe
* board
*
* @param board the board configuration to be printed
*/
public static void printBoard(char[][] board) {
System.out.println();
for (int i = 0; i < board.length; i++) {
System.out.println(VERT);
for (int j = 0; j < board[i].length; j++) {
System.out.print(" " + board[i][j] + " ");
if (j < board[i].length - 1) {
System.out.print("*");
} else {
System.out.println();
}
}
System.out.println(VERT);
if (i < board.length - 1) {
System.out.println(HORZ);
}
}
System.out.println();
}

/**
* Determine if the game is over; i.e., if a player has won or if
* there are no more moves possible
*
* @param board current board configuration
* @return true if game is over, false otherwise
*/
public static boolean gameOver(char[][] board) {
return noMovesLeft(board)
|| isWinner('X', board)
|| isWinner('O', board);
}

/**
* Determine if no more moves are possible; i.e., if there
* are no more SPACE's left in the board array
*
* @param board the current board configuration
* @return true if there are no more legal moves, false otherwise
*/
public static boolean noMovesLeft(char[][] board) {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
if (board[i][j] == SPACE) {
return false;
}
}
}
return true;
}

/**
* Determine if a given player is a winner; i.e., has 3 marks in a
* row, either horizontally, vertically, or diagonally
*
* @param player the player to check
* @param board the current board configuration
* @return true if player has 3 marks in a row, false otherwise
*/
public static boolean isWinner(char player, char[][] board) {
// check rows (horizontal)
for (int row = 0; row < 3; row++) {
if (board[row][0] == player && board[row][1] == player
&& board[row][2] == player) {
return true;
}
}
// check cols (vertical)
for (int col = 0; col < 3; col++) {
if (board[0][col] == player && board[1][col] == player
&& board[2][col] == player) {
return true;
}
}
// check diagonals
if (board[0][0] == player && board[1][1] == player
&& board[2][2] == player) {
return true;
} else if (board[0][2] == player && board[1][1] == player
&& board[2][0] == player) {
return true;
} else {
return false;
}
}

/**
* Mark the specified move for the specified player on the given
* board configuration (move == 1 => [0][0], move == 2 => [0][1],
* move == 3 => [0][2], move == 4 => [1][0], move == 5 => [1][1],
* move == 6 => [1][2], move == 7 => [2][0], move == 8 => [2][1],
* move == 9 => [2][2])
*
* @param player the player making the move
* @param move the move to be made
* @param board the current board configuration
*/
public static void makeMove(char player, int move, char[][] board) {
int row = (move - 1) / board.length;
int col = (move - 1) % board[row].length;
board[row][col] = player;
}

/**
* Determine the next player, for cycling X, then O, then X, etc.
*
* @param current the current player ('X' or 'O')
* @return the next player to play ('O' or 'X')
*/
public static char nextPlayer(char current) {
if (current == 'X') {
return 'O';
} else {
return 'X';
}
}

/**
* Report the results of the game, whether X or O won or the game
* ended in a tie.
*
* @param board the board configuration to be described
*/
public static void reportResults(char[][] board) {
if (isWinner('O', board)) {
System.out.println("O is the winner!");
} else if (isWinner('X', board)) {
System.out.println("X is the winner!");
} else {
System.out.println("The game ends in a tie.");
}
}

}


Related Discussions:- The tic-tac-toe program

Functions in javascript, The following set of short questions will focus on...

The following set of short questions will focus on getting you familiar with JavaScript functions. All functions and testing should appear in a single XHTML 1.0 Strict page. All

Explain the term- comparing strings, Explain the term- Comparing Strings ...

Explain the term- Comparing Strings For comparing Strings never use == operator, use equals method of String class. - == operator compares addresses (shallow comparison) whi

PROBLEM 2, #The objective is to implement a menu-based system for Bank Acco...

#The objective is to implement a menu-based system for Bank Accounts in order to simulate a very simple banking system. Many structures have to be declared to manage bank accounts.

What is action class, The Action Class is type of the Model and is a wrappe...

The Action Class is type of the Model and is a wrapper around the business logic. The purpose of Action Class is to change the HttpServletRequest to the business logic. To use the

Array method, frequently used java array method

frequently used java array method

Define enumeration, Define enumeration? Enumeration is explained as val...

Define enumeration? Enumeration is explained as values type that having of a set of named values. These values are constants and are called enumerators. An enumeration type is

What do you understand by instantiating an object, Question: (a) To be ...

Question: (a) To be considered object-oriented(OO), a language should support abstraction, encapsulation, inheritance and polymorphism. Explain briefly each of the terms in

Differentiate local and global variables, Differentiate Local and Global Va...

Differentiate Local and Global Variables? Local variables are the variables have limited scope although global have bigger scope Local variables are not accessed through others

Java application - gui and backend projects, JNLP/ Java Application - GUI a...

JNLP/ Java Application - GUI and Backend Projects Project Description: I am looking for assist in making changes to a complex java application. System launches from web pa

AdressBook, Write a program that uses one of the Map classes to implement a...

Write a program that uses one of the Map classes to implement a contact list. Contact information should include first name, last name, a phone number and an email address. The lis

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd