Sutherland cohen line clipping algorithm, Computer Graphics

Assignment Help:

Describe briefly Sutherland Cohen line clipping algorithm.   OR   Describe Cohen Sutherland line clipping algorithm.

Cohen Sutherland line clipping algorithm In this algorithm we divide the line clipping process into two phases: (1) identify those lines which intersect the clipping window and so need to be clipped and (2) perform the clipping. 

1. Visible: Both endpoints of the line lie within the window. 

2. Not visible: The line definitely lies outside the window. 

3. Clipping candidate: The line is in neither category 1 nor 2. In fig. 1 line AB is in category; line CD and EF are in category 2; and lines GH, IJ, and KJ are in category 3 (clipping candidate).  The algorithm employs an efficient procedure for finding the category of line. It proceeds in two steps:  1. Assign a 4-bit region code to each endpoint of the line. The code is determined according to which of the following nine regions of the plane the endpoint lies in starting from the leftmost bit, each bit of the code is set to true (1) of false (0) according to the scheme We rse the convention that sign (a) = 1 if a is positive, 0 otherwise. Of course, a point with code 0000 is inside the window.  2. The line is visible if both region codes are 0000, and not visible if the bitwise logical AND of the codes is not 0000, and a candidate for clipping if the bitwise logical AND of the region codes is 0000. For a line in category 3 we proceed to find the intersection point of the line with one of the boundaries of the clipping window, or to be exact, with the infinite extension of one of the boundaries. We choose an endpoint of the line say (x1,y1,) that is outside the window, i.e., whose region code is not 0000. We then select an extended line by observing that boundary lines that are candidates for intersection are the ones for which the chosen endpoint must be "pushed across" so as to change a "1" in its code to a "0". Consider line CD in fig. If endpoint C chosen, then the bottom boundary line y = y is selected for computing intersection. On the other hand if endpoint D is chosen, then either the top boundary line y = y of the right boundary line x = x is used. Now we replace endpoint with the intersection point effectively eliminating the portion of the original line that is on the outside of the selected window boundary. The new endpoint is then assigned an update region code and the clipped line re categorized and handled in the same way . This iterative process terminates when we finally reach a clipped line that belongs to either category 1 (visible ) of category 2 ( not visible ). 


Related Discussions:- Sutherland cohen line clipping algorithm

Explain what the term blocking means in animation, Question 1: (a) Exp...

Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in

Limitations of cohen sutherland line clipping algorithm, Limitations of Coh...

Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a

Use the outline method to plot font boundaries, 1. Use the outline method t...

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced

Languge, what languge do computers speak

what languge do computers speak

Representational animation - computer animation, Representational Animation...

Representational Animation - Computer Animation This method permits an object to change its shape throughout the animation. There are three sub-types to this. The initial is th

Benefits of computer simulation - computer aided design, Benefits of Comput...

Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v

Essential elements for the raster scan display, Essential Elements for the ...

Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh

Ambient reflection-polygon rendering & ray tracing methods , Ambient Reflec...

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Compute the negative of the image, Obtain an MRI image using the Open Sourc...

Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/

Area-subdivision method, Area-Subdivision method This method is a ty...

Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd