Sutherland cohen line clipping algorithm, Computer Graphics

Assignment Help:

Describe briefly Sutherland Cohen line clipping algorithm.   OR   Describe Cohen Sutherland line clipping algorithm.

Cohen Sutherland line clipping algorithm In this algorithm we divide the line clipping process into two phases: (1) identify those lines which intersect the clipping window and so need to be clipped and (2) perform the clipping. 

1. Visible: Both endpoints of the line lie within the window. 

2. Not visible: The line definitely lies outside the window. 

3. Clipping candidate: The line is in neither category 1 nor 2. In fig. 1 line AB is in category; line CD and EF are in category 2; and lines GH, IJ, and KJ are in category 3 (clipping candidate).  The algorithm employs an efficient procedure for finding the category of line. It proceeds in two steps:  1. Assign a 4-bit region code to each endpoint of the line. The code is determined according to which of the following nine regions of the plane the endpoint lies in starting from the leftmost bit, each bit of the code is set to true (1) of false (0) according to the scheme We rse the convention that sign (a) = 1 if a is positive, 0 otherwise. Of course, a point with code 0000 is inside the window.  2. The line is visible if both region codes are 0000, and not visible if the bitwise logical AND of the codes is not 0000, and a candidate for clipping if the bitwise logical AND of the region codes is 0000. For a line in category 3 we proceed to find the intersection point of the line with one of the boundaries of the clipping window, or to be exact, with the infinite extension of one of the boundaries. We choose an endpoint of the line say (x1,y1,) that is outside the window, i.e., whose region code is not 0000. We then select an extended line by observing that boundary lines that are candidates for intersection are the ones for which the chosen endpoint must be "pushed across" so as to change a "1" in its code to a "0". Consider line CD in fig. If endpoint C chosen, then the bottom boundary line y = y is selected for computing intersection. On the other hand if endpoint D is chosen, then either the top boundary line y = y of the right boundary line x = x is used. Now we replace endpoint with the intersection point effectively eliminating the portion of the original line that is on the outside of the selected window boundary. The new endpoint is then assigned an update region code and the clipped line re categorized and handled in the same way . This iterative process terminates when we finally reach a clipped line that belongs to either category 1 (visible ) of category 2 ( not visible ). 


Related Discussions:- Sutherland cohen line clipping algorithm

3-d modeling and animation tools, 3-D Modeling and Animation Tools: By 3-D...

3-D Modeling and Animation Tools: By 3-D modeling software, objects rendered in perspective show more realistic. One can produce stunning scenes and wander by them, choosing just

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Common principles of ray tracing, Common Principles of Ray Tracing Bas...

Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:  a

Given two triangles p along with vertices as p1(100, Given two triangles P ...

Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria

Graphics, GRAPHICS: It is one of the core elements of any multimedia ...

GRAPHICS: It is one of the core elements of any multimedia application. We all have heard a well-known saying as "one picture conveys a message of 1000 words", hence without

Line generation, write digital differntial analyzers(DDA) Algorithm

write digital differntial analyzers(DDA) Algorithm

Cel animation - computer animation, Cel Animation - Computer Animation ...

Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a

Transformation for parallel projection, Transformation for parallel project...

Transformation for parallel projection Parallel projections is also termed as Orthographic projection, are projections into one of the coordinate planes as x = 0, y = 0 or z

Simulating accelerations - computer animation, Simulating Accelerations - C...

Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo

Animation, name some of the standard motion in key frames

name some of the standard motion in key frames

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd