Sutherland cohen line clipping algorithm, Computer Graphics

Assignment Help:

Describe briefly Sutherland Cohen line clipping algorithm.   OR   Describe Cohen Sutherland line clipping algorithm.

Cohen Sutherland line clipping algorithm In this algorithm we divide the line clipping process into two phases: (1) identify those lines which intersect the clipping window and so need to be clipped and (2) perform the clipping. 

1. Visible: Both endpoints of the line lie within the window. 

2. Not visible: The line definitely lies outside the window. 

3. Clipping candidate: The line is in neither category 1 nor 2. In fig. 1 line AB is in category; line CD and EF are in category 2; and lines GH, IJ, and KJ are in category 3 (clipping candidate).  The algorithm employs an efficient procedure for finding the category of line. It proceeds in two steps:  1. Assign a 4-bit region code to each endpoint of the line. The code is determined according to which of the following nine regions of the plane the endpoint lies in starting from the leftmost bit, each bit of the code is set to true (1) of false (0) according to the scheme We rse the convention that sign (a) = 1 if a is positive, 0 otherwise. Of course, a point with code 0000 is inside the window.  2. The line is visible if both region codes are 0000, and not visible if the bitwise logical AND of the codes is not 0000, and a candidate for clipping if the bitwise logical AND of the region codes is 0000. For a line in category 3 we proceed to find the intersection point of the line with one of the boundaries of the clipping window, or to be exact, with the infinite extension of one of the boundaries. We choose an endpoint of the line say (x1,y1,) that is outside the window, i.e., whose region code is not 0000. We then select an extended line by observing that boundary lines that are candidates for intersection are the ones for which the chosen endpoint must be "pushed across" so as to change a "1" in its code to a "0". Consider line CD in fig. If endpoint C chosen, then the bottom boundary line y = y is selected for computing intersection. On the other hand if endpoint D is chosen, then either the top boundary line y = y of the right boundary line x = x is used. Now we replace endpoint with the intersection point effectively eliminating the portion of the original line that is on the outside of the selected window boundary. The new endpoint is then assigned an update region code and the clipped line re categorized and handled in the same way . This iterative process terminates when we finally reach a clipped line that belongs to either category 1 (visible ) of category 2 ( not visible ). 


Related Discussions:- Sutherland cohen line clipping algorithm

Concept of hyper text and hyper media, Concept Of Hyper Text And Hyper Medi...

Concept Of Hyper Text And Hyper Media:- Any student, who has utilized online assist for gaming etc, will previously be familiar along with a basic component of the Web-Hypertext.Hy

70, how you doing the graphic?

how you doing the graphic?

Key frame systems, Ask questionkms eey frame syst #Minimum 100 words accept...

Ask questionkms eey frame syst #Minimum 100 words accepted#

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Polygon -rendering methods, Polygon -Rendering Methods Now we will see...

Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal

Horizontal retrace - display devices, Horizontal retrace - Display Devices ...

Horizontal retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the left most point on the next horizontal line after refresh

Briefly explain types of animation, Question 1 Briefly explain types of an...

Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout

Vecgen algorithm, explain vecgen line drawing algorithm

explain vecgen line drawing algorithm

Animation, name some of the standard motion in key frames

name some of the standard motion in key frames

Common transformation for parallel projection-transformation, Derive the co...

Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd