Sutherland cohen line clipping algorithm, Computer Graphics

Assignment Help:

Describe briefly Sutherland Cohen line clipping algorithm.   OR   Describe Cohen Sutherland line clipping algorithm.

Cohen Sutherland line clipping algorithm In this algorithm we divide the line clipping process into two phases: (1) identify those lines which intersect the clipping window and so need to be clipped and (2) perform the clipping. 

1. Visible: Both endpoints of the line lie within the window. 

2. Not visible: The line definitely lies outside the window. 

3. Clipping candidate: The line is in neither category 1 nor 2. In fig. 1 line AB is in category; line CD and EF are in category 2; and lines GH, IJ, and KJ are in category 3 (clipping candidate).  The algorithm employs an efficient procedure for finding the category of line. It proceeds in two steps:  1. Assign a 4-bit region code to each endpoint of the line. The code is determined according to which of the following nine regions of the plane the endpoint lies in starting from the leftmost bit, each bit of the code is set to true (1) of false (0) according to the scheme We rse the convention that sign (a) = 1 if a is positive, 0 otherwise. Of course, a point with code 0000 is inside the window.  2. The line is visible if both region codes are 0000, and not visible if the bitwise logical AND of the codes is not 0000, and a candidate for clipping if the bitwise logical AND of the region codes is 0000. For a line in category 3 we proceed to find the intersection point of the line with one of the boundaries of the clipping window, or to be exact, with the infinite extension of one of the boundaries. We choose an endpoint of the line say (x1,y1,) that is outside the window, i.e., whose region code is not 0000. We then select an extended line by observing that boundary lines that are candidates for intersection are the ones for which the chosen endpoint must be "pushed across" so as to change a "1" in its code to a "0". Consider line CD in fig. If endpoint C chosen, then the bottom boundary line y = y is selected for computing intersection. On the other hand if endpoint D is chosen, then either the top boundary line y = y of the right boundary line x = x is used. Now we replace endpoint with the intersection point effectively eliminating the portion of the original line that is on the outside of the selected window boundary. The new endpoint is then assigned an update region code and the clipped line re categorized and handled in the same way . This iterative process terminates when we finally reach a clipped line that belongs to either category 1 (visible ) of category 2 ( not visible ). 


Related Discussions:- Sutherland cohen line clipping algorithm

Transformation for 3-d scaling, As we already seen that the scaling proces...

As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red

Finding where the ball hits a segment, You will write a two-dimensional pre...

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your

Translation - 2-d and 3-d transformations, Translation - 2-d and 3-d Transf...

Translation - 2-d and 3-d Transformations It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified

Normalization transformation, what is normalization transformation?why is i...

what is normalization transformation?why is it needed and important?give simple example also.

Homogeneous coordinates, What are the uses of homogeneous coordinates? Conv...

What are the uses of homogeneous coordinates? Convert translation rotation and scaling in homogeneous coordinates. In mathematics homogeneous coordinates introduced by August

Transformation for 3-d reflection, Transformation for 3-D Reflection F...

Transformation for 3-D Reflection For 3-Dimensions reflections, we should to know the reference plane, which is a plane about that reflection is to be considered. Remember tha

Computations with phong shading, Computations with Phong Shading Compu...

Computations with Phong Shading Computations involved along with Phong Shading:  i)   Find out average unit normal vector at each polygon vertex. ii)   Linearly interpol

Multimedia tool features, Multimedia Tool Features General to nearly a...

Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont

What is a dot size and interdot distance, What is a dot size and interdot d...

What is a dot size and interdot distance? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.  Interdo

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd