Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Surface of Revolution - Modeling and Rendering
In the previsions sections we have learned different type of techniques of generating curves, although if we wish to generate a close geometry that is extremely symmetric in all the halves, that is: front-back, top or bottom; after that it will be quite complicated for any person by doing this separately for all half. In such a situation the idea of surface revolution is fairly useful, since it assists in producing graphic objects hence they are very symmetric in all half. Such geometries produced after Surface revolution is also termed as Sweep Representations that is one of the solid modeling construction methods provided by several graphic packages.
Sweep representations are helpful for making three-dimensional objects such possess translational, rotational or another symmetry. We can show such objects by specifying a two-dimensional shape and a sweep which moves the shape via a region of space. A set of two-dimensional primitives, as rectangles and circles, can be specified for sweep representations as menu options. Another method for obtaining two-dimensional figures includes closed spline-curve structures and cross-sectional slices of solid objects. Here we discuss this simple method of generating symmetric objects.
Transformation for 3-D Reflection For 3-Dimensions reflections, we should to know the reference plane, which is a plane about that reflection is to be considered. Remember tha
Applications of Computer Graphics When you begin using a computer and open an application, you simply click on a graphics object, called icon. When you watch TV, several times
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
How to implement z-buffer algorithm using C programming
Soft Image and Strata Studio - Computer Animation SoftImage It is the one of most well known computer animation software packages. It is used in several top production
To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
Define Computer graphics. Computer graphics remains one of the most popular and rapidly growing computer fields. Computer graphics may be explained as a pictorial representati
Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd