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Summary of Graphic Primitives
In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical and theoretical application of various algorithms associated to their generation. In the end of such section, we have emphasized on various seed fill and flood fill kind of polygon filling algorithms. The filling algorithms are fairly significant as they provide privilege to quickly fill colors in the graphics created through you.
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
Definitions of Hypertext A manner of presenting information online along with links among one piece of information and the other. These links are termed as hypertext links
PIXEL PAINT: The pixel paint file format permits a document to be opened in the pixel paint and pixel paint professional graphics application. Such format permits you to identify
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
explain cohen sutherland line clipping algorithm
Assumption regarding to the Digital Differential Analyzer Algorithm The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other q
what is gourand shading
Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
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