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Summary of Graphic Primitives
In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical and theoretical application of various algorithms associated to their generation. In the end of such section, we have emphasized on various seed fill and flood fill kind of polygon filling algorithms. The filling algorithms are fairly significant as they provide privilege to quickly fill colors in the graphics created through you.
Software for computer animation Whether you might have the excellent hardware in the world, but without a high-quality software package, your hardware can act nothing. There
Problem: (a) What is meant by ‘Time - Stretching ‘in relation to a sound data file? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit
What do you mean by parabolic splines? For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Distinguish between window port & view port? A portion of a picture that is to be displayed by a window is called as window port. The display area of the part selected or the f
Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,
essay on topic character generation
WHAT IS COMPUTER GRAPHICS?
Question 1 How does GIS differ from traditional Maps? Explain Question 2 Explain vector data model with examples Question 3 What is spatial analysis? explain
What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color an
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