Subdivision algorithm - visible surface detection, Computer Graphics

Assignment Help:

Subdivision Algorithm - Visible Surface Detection

1) Initialize the area to be the whole screen.

2) Create a PVPL regarding an area, sorted on zmin as the smallest z coordinate of the polygon inside the area. Place the polygons in their suitable categories. Eliminate polygons hidden through a surrounding polygon and eliminate disjoint polygons.

3) Do the visibility decision tests as:

i) If the list is blank, set all pixels to the background color.

ii) If there is particularly one polygon in the list and this is classified as intersecting as in category 2 or contained as in category 3, colour by scan-converter the polygon and color the keeping area to the background color.

iii) If there is particularly one polygon on the list and that is a surrounding one, color the region the color of the surrounding polygon.

iv) If the region is the pixel (x,y), and neither a, b, nor c applies, estimate the z coordinate z(x, y) at pixel (x, y) of all polygons upon the potentially visible polygons list. The pixel is after that set to the color of the polygon along with the smallest z coordinate.

4) If none of the exceeding cases has occurred, subdivide the screen region into fourths.

Go to step 2, for each region.


Related Discussions:- Subdivision algorithm - visible surface detection

Deffrent, deffrent between vecgen algorithm and bresenham line algorithm in...

deffrent between vecgen algorithm and bresenham line algorithm in computer graphic

Role of computer graphics in education and training, Question: Explain how ...

Question: Explain how computer graphics would play a useful role in education and training. Answer: Computer graphics has occupied an important role in education and training.

Boundary-fill algorithm or flood-fill algorithm , boundary-fill algorithm o...

boundary-fill algorithm or flood-fill algorithm As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments.  The seed fi

Basic graphics and mouse events, For this assignment, you will program a ga...

For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe

Perspective projections - transformation, Perspective Projections - Transfo...

Perspective Projections - Transformation In this projection the center of projection is at limited distance. This projection is termed as perspective projection since in this

Types of animation, Types of Animation: -          Procedural Animation...

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd