Subdivision algorithm - visible surface detection, Computer Graphics

Assignment Help:

Subdivision Algorithm - Visible Surface Detection

1) Initialize the area to be the whole screen.

2) Create a PVPL regarding an area, sorted on zmin as the smallest z coordinate of the polygon inside the area. Place the polygons in their suitable categories. Eliminate polygons hidden through a surrounding polygon and eliminate disjoint polygons.

3) Do the visibility decision tests as:

i) If the list is blank, set all pixels to the background color.

ii) If there is particularly one polygon in the list and this is classified as intersecting as in category 2 or contained as in category 3, colour by scan-converter the polygon and color the keeping area to the background color.

iii) If there is particularly one polygon on the list and that is a surrounding one, color the region the color of the surrounding polygon.

iv) If the region is the pixel (x,y), and neither a, b, nor c applies, estimate the z coordinate z(x, y) at pixel (x, y) of all polygons upon the potentially visible polygons list. The pixel is after that set to the color of the polygon along with the smallest z coordinate.

4) If none of the exceeding cases has occurred, subdivide the screen region into fourths.

Go to step 2, for each region.


Related Discussions:- Subdivision algorithm - visible surface detection

Computations with phong shading, Computations with Phong Shading Compu...

Computations with Phong Shading Computations involved along with Phong Shading:  i)   Find out average unit normal vector at each polygon vertex. ii)   Linearly interpol

What is scaling, What is scaling?  The scaling transformations changes...

What is scaling?  The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the

Animate 3d articulated character - forward kinematic method, In this progra...

In this programming assignment, you will animate and pose 3D articulated characters by implementing forward and inverse kinematic methods. You should be able to animate character j

Analog sound vs. digital sound, Analog Sound vs. Digital Sound Sound e...

Analog Sound vs. Digital Sound Sound engineers have been debating the respective merits of digital and analog sound reproduction ever if the form of digital sound recordings.

Global illumination model -polygon rendering, Global illumination model -po...

Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This

Macintosh - hardware for computer animation, Macintosh - Hardware for compu...

Macintosh - Hardware for computer animation It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, a

Interactive Computer Graphics, Explain the different input modes used in in...

Explain the different input modes used in interactive computer graphics.

Dissimilarity between the printer and the plotter, Dissimilarity between th...

Dissimilarity between the Printer and the Plotter 1)  Plotters print their output through moving a pen across the surface of paper's piece. It implies that plotters are lim

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd