Subdivision algorithm - visible surface detection, Computer Graphics

Assignment Help:

Subdivision Algorithm - Visible Surface Detection

1) Initialize the area to be the whole screen.

2) Create a PVPL regarding an area, sorted on zmin as the smallest z coordinate of the polygon inside the area. Place the polygons in their suitable categories. Eliminate polygons hidden through a surrounding polygon and eliminate disjoint polygons.

3) Do the visibility decision tests as:

i) If the list is blank, set all pixels to the background color.

ii) If there is particularly one polygon in the list and this is classified as intersecting as in category 2 or contained as in category 3, colour by scan-converter the polygon and color the keeping area to the background color.

iii) If there is particularly one polygon on the list and that is a surrounding one, color the region the color of the surrounding polygon.

iv) If the region is the pixel (x,y), and neither a, b, nor c applies, estimate the z coordinate z(x, y) at pixel (x, y) of all polygons upon the potentially visible polygons list. The pixel is after that set to the color of the polygon along with the smallest z coordinate.

4) If none of the exceeding cases has occurred, subdivide the screen region into fourths.

Go to step 2, for each region.


Related Discussions:- Subdivision algorithm - visible surface detection

Architecture-applications for computer animation, Architecture: One of the...

Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He

Projections - 3d primitive and composite transformations, Projections W...

Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke

Scan line polygon fill algorithm - raster graphics, Scan Line Polygon Fill ...

Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel

Explain any ten types of artistic filters, Question 1 Explain any ten type...

Question 1 Explain any ten types of artistic filters Question 2 What is Freehand Tool? Explain the procedure of drawing lines and curves with freehand tool Question 3 Ho

What is persistence, What is persistence? The time it takes the emitted...

What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.

Rigid body or non-rigid body transformations, Rigid body or Non-Rigid body ...

Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

Concept for eliminating hidden lines, Concept for Eliminating Hidden Lines,...

Concept for Eliminating Hidden Lines, Surfaces or Edges To exemplify the concept for eliminating hidden-lines, surfaces or edges, see a classic wire frame model of a cube as i

Polygon representation methods - boundary representations, Polygon represen...

Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd