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Question 1:
a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in the process of producing a studio-based one-plus-one interview, once the preparation and the planning have been done?
Question 2:
a. Prior to shooting on location, video producers visit the sites so as to have a better idea of what to expect, and more importantly, to avoid potential problem areas.
What are the ten fundamental questions that the Producer should ask himself while he is on site visit?
b. Shooting on location usually needs more preparation. Briefly describe ten issues to consider before the recording starts.
Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh
issues in scan conversion
find the transformation and draw the cube for cavalier and cabinet with theta = 37 degree
Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set
Raster Scan Display Device - types of refresh monitors Now day screen display is also based on Cathode ray Tube technology, except that in place of displaying the picture tra
What are the advantages of rendering polygons by scan line method? i. The max and min values of the scan were simply found. ii. The intersection of scan lines with edges i
Advantages of the Boundary Representation (i) This format gives efficient picture generation and easy access to other geometric information. (ii) The changes produced by mos
Spline curve - Modeling and Rendering Spline curve is created by using Control points that control the shape of the curve Spline curve is a composite curve formed along with s
Given arbitrary 8 values at the vertices of a cube, please draw the curved iso-surfaces with shading. Also, please draw the saddle point. This can be done relatively easy with phys
Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (
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