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Question 1:
a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in the process of producing a studio-based one-plus-one interview, once the preparation and the planning have been done?
Question 2:
a. Prior to shooting on location, video producers visit the sites so as to have a better idea of what to expect, and more importantly, to avoid potential problem areas.
What are the ten fundamental questions that the Producer should ask himself while he is on site visit?
b. Shooting on location usually needs more preparation. Briefly describe ten issues to consider before the recording starts.
identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr
Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
Explain Positioning Techniques in computer Graphics in detail
What is rotation? A 2-D rotation is completed by repositioning the coordinates with a circular path, in the x-y plane by making an angle with the axes. The transformation is g
Write a C program to create a window of specified size and position and draw the following objects with dimensions of your choice, to fit within the window. (a) A point (b) A
definition of education
Specified p 0 (1, 1): p 1 (2, 3); p 2 (4, 3); p 3 (3, 1) as vertices of Bezier curve find out 3 points on Bezier curve? Solution : We consider Cubic Bezier curve as: P (
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