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Question 1:
a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in the process of producing a studio-based one-plus-one interview, once the preparation and the planning have been done?
Question 2:
a. Prior to shooting on location, video producers visit the sites so as to have a better idea of what to expect, and more importantly, to avoid potential problem areas.
What are the ten fundamental questions that the Producer should ask himself while he is on site visit?
b. Shooting on location usually needs more preparation. Briefly describe ten issues to consider before the recording starts.
Introduction of Polygon Rendering and Ray Tracing Method Different type of sources of light and the reflections generated by the object in exposure of these sources. As an obje
Various cases of Cohen Sutherland Line Clippings Currently, we study how this clipping algorithm works. For the sake of simplicity we will tackle all the cases with the assist
QUESTION (a) People want to know design patterns. i) What should their attitude be about design patterns? ii) How can people use design patterns to do a better job?
Define hermite interpolation in deatail description with example?
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is
QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
what is the working procedure of CRT with diagram
Pitfalls in computer simulation Though generally avoided in computer simulations, in strict logic the rules governing floating point arithmetic even apply. For illustration, t
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