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Structure of Client Server Systems:In client/server architecture, clients show users who require services while servers give services. Both client and server are a combination of hardware & software. Servers are divided logical objects that communicate with clients over a network to do tasks together. A client makes a request for a service & receives a reply to that request. A server gets & processes a request, and sends back the needed response. The client/server systems may have two different types of architecture -
2-Tier and 3-Tier Client/Server Architectures
Each client/server application contains three functional units:
These functional units can reside on either the client or on one or more servers in the application:
Figure: A client-server system
define lock conversion
An entity type usually has an attribute whose values are distinct for every individual entity in the collection. Such an attribute is known as a key attribute and its values can be
find a name whose address is erode from student table
This assignment is worth 45% of your final grade for this module. Marks will be awarded as follows: Prototypes (wireframe and web based prototype) You are expected
You must implement the entity relationship model provided in the model solution to Assignment 1. The model solution will be released on the course website approximately TWO (2) we
Benefits of using heuristics
What is called an evaluation primitive? A relational algebra operation annotated with instructions on how to evaluate is known as an evaluation primitive.
Control as a State Machine Engine First let us define the state machine: "the state machine is a machine which is an object but not an application object. It is a part of lang
Define Network DBMS The NDBMS is built primarily on a one-to-many relationship, but where a parent-child representation between the data items cannot be ensured. This may occur
What is the max. no. Of structures that can be included in a table or structure. Nine.
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