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Structure of Client Server Systems:In client/server architecture, clients show users who require services while servers give services. Both client and server are a combination of hardware & software. Servers are divided logical objects that communicate with clients over a network to do tasks together. A client makes a request for a service & receives a reply to that request. A server gets & processes a request, and sends back the needed response. The client/server systems may have two different types of architecture -
2-Tier and 3-Tier Client/Server Architectures
Each client/server application contains three functional units:
These functional units can reside on either the client or on one or more servers in the application:
Figure: A client-server system
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a. Construct a query around any one of the functional divisions you made in 4a such that if executed in the distributed design of 4 would require reconstruction of at least two ho
What are the various states through which a transaction passes through in its lifetime? Briefly discuss all the events that causes transition from one state to another. Ans:
Question: (a) Why is it important to know the architecture rather than to start requirement capture when designing a large scale system? (b) Who are the different people in
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In E-R diagram how generalization is represented? in E-R diagram generalization is represented by Triangle shape.
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