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Structure of Client Server Systems:In client/server architecture, clients show users who require services while servers give services. Both client and server are a combination of hardware & software. Servers are divided logical objects that communicate with clients over a network to do tasks together. A client makes a request for a service & receives a reply to that request. A server gets & processes a request, and sends back the needed response. The client/server systems may have two different types of architecture -
2-Tier and 3-Tier Client/Server Architectures
Each client/server application contains three functional units:
These functional units can reside on either the client or on one or more servers in the application:
Figure: A client-server system
Locks: Serialisabilty is just a test whether a given interleaved schedule is ok or has a concurrency related trouble. Though, it does not make sure that the interleaved concurrent
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Briefly explain what is to be done during defining problem statement. To define Problem Statement of a system, define what is to be done and how you can go to implement that. Y
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