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Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using structural links. We can group structural links together to make various types of application structures. If we look, for illustration, at a typical book, then this has both a linear structure that is from the start of the book linearly to the end of the book and typically a hierarchical structure in the form of the book comprises chapters, the chapters comprise sections, the sections containing matter. Classically in a hypermedia application we try to make and utilize suitable structures.
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel. Picture definition is kept in a memory area c
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
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Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
Resolution - Display Devices On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
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