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Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using structural links. We can group structural links together to make various types of application structures. If we look, for illustration, at a typical book, then this has both a linear structure that is from the start of the book linearly to the end of the book and typically a hierarchical structure in the form of the book comprises chapters, the chapters comprise sections, the sections containing matter. Classically in a hypermedia application we try to make and utilize suitable structures.
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
uniform scaling and differential scaling with the help of diagram
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
Write short notes on rendering bi-cubic surface patches of constant u and v method? The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t
WPG: It is word perfect graphic file that is used via Word Perfect. It first came out with the release of word perfect 5.0. Such files can include bitmaps, line arts and vector gr
What is an axonometric orthographic projection and cabinet projection? The orthographic projection can show more than one face of an object. Such an orthographic projection i
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines. Using an array imposes severe limitati
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
Midpoint circle generation algorithm This makes use of a circle function. Based on this circle function, a decision parameter is created which is used to decide successive pixe
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