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Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using structural links. We can group structural links together to make various types of application structures. If we look, for illustration, at a typical book, then this has both a linear structure that is from the start of the book linearly to the end of the book and typically a hierarchical structure in the form of the book comprises chapters, the chapters comprise sections, the sections containing matter. Classically in a hypermedia application we try to make and utilize suitable structures.
Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with
Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran
Problem: a. Provide examples of classification of print finishing processes. b. In advertising, what do you meant by creative strategies? c. Creative strategies are div
Curves and Surfaces - Modeling and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of
When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in y
Types of Graphic Images: Graphic images have been processed through a computer can generally be divided in two distinct categories. That image is either bitmap files or vecto
Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
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