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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
What is the advantages and disadvantages of reflection ?
Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in
Image Processing New digital technology has made this possible for the manipulation of multi- dimensional signals along with systems which range from easy digital circuits to
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
what is frame buffer
Relation between 2-D Euclidean system and Homogeneous coordinate system Suppose that P(x,y) be any point in 2-D Euclidean system. In HCS, we add a third coordinate to the poin
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