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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
Digital Video: Digital video is a form of video recording system which works through using a digital, quite than analog, representation of the video signal. It generic means,
Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif
OBJECTIVE Since graphics plays a very important role in modern computer application, it is important to know more information about its hardware and software operations. Despite
State the Advantages AND Disadvantages of CAD Advantages of CAD Disadvantages of CAD - Easier to modif
Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
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