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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
Three Dimensional Concepts and Display Methods Imagine yourself taking a picture by a camera. What do you normally do? You specify a viewpoint and view direction and then s
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
how to cut
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
Assume here are three polygon surfaces P,Q, R along with vertices specified by as: P: P1(1,1,1), P2(4,5,2), P3(5,2,5) And as Q: Q1(2,2,0.5), Q2(3,3,1.75), Q3(6,1,0.5) R: R1(0.5,
Disadvantage of the Raster Scan Display Device The major disadvantage of the raster scan is the jagged nature of the lines, happening from the information that the pixels are
Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If
Q. What is a Bezier Curve? What are blending function? Write an algorithm for generating Bezier Curves. A curve which has the following properties is called Bezier Curve: 1. A
Pitfalls in computer simulation Though generally avoided in computer simulations, in strict logic the rules governing floating point arithmetic even apply. For illustration, t
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
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