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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
what is cubic spline
Uncompressed / Common Audio Format There is one main uncompressed audio format: PCM. It is generally stored like a .wav on Windows. WAV is file format which is flexible and des
QUESTION 1. Describe two methods for converting 16x9 widescreen movie to 4x3. 2. Explain clearly the difference between File Format and Codec. 3. What is a video transiti
QUESTION (a) Draw and explain the block diagram of a Digital Signal Processing System for an analog signal. (b) Draw the pictorial representation of the signals at each leve
Analog Sound vs. Digital Sound Sound engineers have been debating the respective merits of digital and analog sound reproduction ever if the form of digital sound recordings.
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t
Shading - Polygon Rendering and Ray Tracing Methods When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribu
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
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