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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
IFF: It is Amiga Interchange File Format which is used to transfer documents to and from Commodore Amiga Computers. This format is really flexible and permits images and text to b
MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c
State the technology used in LCD Some passive matrix (Pixels are illuminated in scanline order like a raster display but the lack of phospherescence causes flicker) LCDs have
Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
Random Scan Display Device The original cathode ray tube, developed in the late fifties and early sixties, produced charts and pictures, line through line on the tube surface
Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection
Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations
describe z-buffer algorithm removing hidden surface
short note on shading
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