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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
define composite transformation
what is graphical notation
Resolution - Display Devices On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number
Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel
Linking: A hypermedia system and also information in general contains different types of relationships among various information parts. Illustrations of typical relationships comp
Question: (a) Differentiate between lossy and lossless compression. (b) State the uses of the two compression standards MPEG-1 and MPEG-2. (c) State three areas where
What is shearing? The shearing transformation actually slants the object with the X direction or the Y direction as needed.ie; this transformation slants the shape of an obje
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
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