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What is the major disadvantages of storing information structures in display memory? A major disadvantage of storing information structures in display memory is that when color and intensity variations are incorporated into a frame buffer raster graphic device additional bit per pixel are required to produce these variations. Thus, the memory area required increase with increase in color and intensity variations. Thus larger memory areas are required to be kept reserved for color graphics display. Secondly since the frame buffer is a digital device and the CRT is and analog device so whenever some information is demanded from frame buffer, the information must first pass through a digital to analog converter and then transferred to the CRT.
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
Question 1 What is Multimedia? Explain sound multimedia element Question 2 Explain any three elements of drawings Question 3 Explain any three types of drawing Quest
explain cohen sutherland line clipping algorithm
Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
MULTIMEDIA TOOLS : In this sense, we will emphasize on various tools utilized in the field of multimedia. Basic Tools: The fundamental toolset for building multimedia p
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a
How to implement z-buffer algorithm using C programming
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