Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Static Data Members:
A data member inside the class can construct as static data member. There are few
guidelines to be followed when declaring static data member.
The following program will give clear difference between static data count and regular data number members. The static data is common to all objects but regular data is unique to its object.
class item
{int number; static int count; public:
void getdata()
{++count;
number=count;
}
void putdata(void)
{cout<<"Count is "< cout<<"Number is "< } }; int item::count=0; int main() { clrscr(); item x,y,z; //Three object produced from class item x.getdata(); y.getdata(); z.getdata(); x.putdata(); The count is 3 and number is 1 y.putdata(); The count is 3 and number is 2 z.putdata(); The count is 3 and number is 3 return 0; } Static Member Function: The static member function can be specified like static data member. It works asc a static member data except the static member data is used in static member function. Rules of Static Member function are given below: The static member function can read static data member only from its class. The static member function is called using class name not object name. class_name::static_function_name( ); It can also be called using object.static_fun( ). The given program will illustrate how the static member function is worked. class find {static int count; int code; public: static void showcount(void) {cout<<"Count is " < } void setcode(void) {code = ++count; } void setcount(void) { cout<<"Code is " < } }; int find ::count=0; int main() {clrscr(); find x,y,z; x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2 z.setcode(); //Code and count is 3 find::showcount(); //Count is 3 x.setcount(); // Code is 1 for object x. y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z. x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6 //The value of code will increase from its previous value of that object. x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x. return 0; } Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
cout<<"Number is "< } }; int item::count=0; int main() { clrscr(); item x,y,z; //Three object produced from class item x.getdata(); y.getdata(); z.getdata(); x.putdata(); The count is 3 and number is 1 y.putdata(); The count is 3 and number is 2 z.putdata(); The count is 3 and number is 3 return 0; } Static Member Function: The static member function can be specified like static data member. It works asc a static member data except the static member data is used in static member function. Rules of Static Member function are given below: The static member function can read static data member only from its class. The static member function is called using class name not object name. class_name::static_function_name( ); It can also be called using object.static_fun( ). The given program will illustrate how the static member function is worked. class find {static int count; int code; public: static void showcount(void) {cout<<"Count is " < } void setcode(void) {code = ++count; } void setcount(void) { cout<<"Code is " < } }; int find ::count=0; int main() {clrscr(); find x,y,z; x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2 z.setcode(); //Code and count is 3 find::showcount(); //Count is 3 x.setcount(); // Code is 1 for object x. y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z. x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6 //The value of code will increase from its previous value of that object. x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x. return 0; } Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
};
int item::count=0;
int main()
{ clrscr();
item x,y,z; //Three object produced from class item x.getdata();
y.getdata();
z.getdata();
x.putdata(); The count is 3 and number is 1
y.putdata(); The count is 3 and number is 2 z.putdata(); The count is 3 and number is 3
return 0;
Static Member Function:
The static member function can be specified like static data member. It works asc a static member data except the static member data is used in static member function.
Rules of Static Member function are given below:
The given program will illustrate how the static member function is worked.
class find
{static int count;
int code;
public:
static void showcount(void)
{cout<<"Count is " < } void setcode(void) {code = ++count; } void setcount(void) { cout<<"Code is " < } }; int find ::count=0; int main() {clrscr(); find x,y,z; x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2 z.setcode(); //Code and count is 3 find::showcount(); //Count is 3 x.setcount(); // Code is 1 for object x. y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z. x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6 //The value of code will increase from its previous value of that object. x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x. return 0; } Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
void setcode(void)
{code = ++count;
void setcount(void)
{ cout<<"Code is " < } }; int find ::count=0; int main() {clrscr(); find x,y,z; x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2 z.setcode(); //Code and count is 3 find::showcount(); //Count is 3 x.setcount(); // Code is 1 for object x. y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z. x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6 //The value of code will increase from its previous value of that object. x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x. return 0; } Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
} }; int find ::count=0; int main() {clrscr(); find x,y,z; x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2 z.setcode(); //Code and count is 3 find::showcount(); //Count is 3 x.setcount(); // Code is 1 for object x. y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z. x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6 //The value of code will increase from its previous value of that object. x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x. return 0; } Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
int find ::count=0;
{clrscr();
find x,y,z;
x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2
z.setcode(); //Code and count is 3 find::showcount(); //Count is 3
x.setcount(); // Code is 1 for object x.
y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z.
x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6
//The value of code will increase from its previous value of that object.
x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x.
Since the count is declared as static it has only one copy irrespective of number of objects created. When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member. Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.
Ask question #Minimum 100Problem : Compiler Design - Limit the methods Rahul is a newbie to the programming and while learning the programming language he came to know the followi
WAP TO PRINT NUMBERS FROM 1-50 WHICH ARE DIVIDED BY 7 void main () { int a; clrscr (); a=1; while (a { if (a%7==0) printf ("%d\n",a); a++; } ge
Consider a group of n robots, numbered R2D1 through R2Dn, and m tasks, numbered 1 through m. Tasks can be different and robots are specialized, hence a given robot can only perform
Specifying a Class: As discussed a class is defined to develop an algorithm and bind it together in a core shell. A class is an abstract data type (ADT). The binding of dat
Many modern cryptography algorithms require two numbers that are coprime, or sometimes referred to as relatively prime. Two numbers are coprime if their greatest common divisor is
Project Description: P2P media streaming browser (IE, Chrome, Firefox) plug-in needed that is compatible with Win Xp,7,8 that is Windows Firewall friendly Example like Swarm
Write a Haskell program that calculates a balanced partition of N items where each item has a value between 0 and K such that the difference between the sum of the values of first
P o i n t e r d e c l a r a t i o n f o r C l a s s : M m; M * p m; / / C la ss M i s d e c l a r e d a s
defining software crisis As the technology changes rapidly the requirement for the users' change, to part the growing demand of the user for trade, business, and personal
You must write a program that can both decrypt and encrypt a single word that is entered by the user. The initial choice of encryption and decryption is left up to the user. Addi
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd