Static data members and static member function, C/C++ Programming

Assignment Help:

Static Data Members:

A data member inside the class can construct as static data member.   There are few

guidelines to be followed when declaring static data member.

  • It is declared as a private data member.
  • Only one copy of the static data member is created any numbers of objects are created from that class. Therefore the static data member will be same for all the objects created.
  • The static member must be defined outside the class like function with class name.
  • The static member can be initialized in the definition and can be used only within its class.

 

The following program will give clear difference between static data count and regular data number members.  The static data is common to all objects but regular data is unique to its object.

 

class item

{int number; static int count; public:

void getdata()

{++count;

number=count;

}

void putdata(void)

{cout<<"Count is "<

cout<<"Number is "<

}

};

int item::count=0;

int main()

 

 

{           clrscr();

item x,y,z; //Three object produced from class item x.getdata();

y.getdata();

z.getdata();

x.putdata(); The count is 3 and number is 1

y.putdata(); The count is 3 and number is 2 z.putdata(); The count is 3 and number is 3

return 0;

}

 

Static Member Function:

The static member function can be specified like static data member.  It works asc a static member data except the static member data is used in static member function.

Rules of Static Member function are given below:

  • The static member function can read static data member only from its class.
  • The static member function is called using class name not object name. class_name::static_function_name( ); It can also be called using object.static_fun( ).

 

The given program will illustrate how the static member function is worked.

 class find

{static int count;

int code;

public:

static void showcount(void)

{cout<<"Count is " <

}

void setcode(void)

{code = ++count;

}

void setcount(void)

{ cout<<"Code is " <

}

};

int find ::count=0;

int main()

{clrscr();

find x,y,z;

x.setcode(); // Code and count is 1. y.setcode(); //Code and count is 2 find::showcount(); //Count is 2

 

z.setcode(); //Code and count is 3 find::showcount(); //Count is 3

 

x.setcount(); // Code is 1 for object x.

 

 

 

 

y.setcount(); // Code is 2 for object y. z.setcount(); // Code is 3 for object z.

 

x.setcode(); // Code and count is 4. y.setcode(); //Code and count is 5 z.setcode(); //Code and count is 6 find::showcount(); //Count is 6

//The value of code will increase from its previous value of that object.

x.setcount(); // Code is 4 for object x. y.setcount(); / Code is 5 for object x. z.setcount(); // Code is 6 for object x.

return 0;

}

 

Since the count is declared as static it has only one copy irrespective of number of objects created.   When static count function called again and again it will increase count for all the objects created simultaneously therefore the count will be uniform for all object, but for the data member code it is unique for each object created because it is not a static data member.  Therfore from the above example there will only one value for count data member irrespective of number of objects constructed since it is a static data member, where as for code data member the value will be different for each object.


Related Discussions:- Static data members and static member function

Write a program that calculates circumference and area, Write a program cal...

Write a program called A1Q3, that reads it the radius of a circle as an integer and prints the circle's diameter, circumference and area.  Use a constant value for pi.  Do all calc

Explain union, Unions A union is also like a structure, except that onl...

Unions A union is also like a structure, except that only single variable in the union is stored in the allocated memory at a time. It is a collection of mutually exclusive var

How can dereferencing the pointer this, Dereferencing the Pointer this ...

Dereferencing the Pointer this Sometimes a member function requires to make a copy of the invoking instance so that it can change the copy without affecting the original instan

#title.jewel polish., Ask questionByteland county is very famous for lumino...

Ask questionByteland county is very famous for luminous jewels. Luminous jewels are used in making beautiful necklaces. A necklace consists of various luminous jewels of particular

What are the types of control structures in programming, What are the vario...

What are the various types of control structures in programming? - Primarily there are 3 types of control structures in programming: Sequence, Selection and Repetition. - Se

C++, how do i write a c++ program that will input a number and output its f...

how do i write a c++ program that will input a number and output its factorial using the while loop

Implement a algorithm to verify if the link list , Implement a Algorithm to...

Implement a Algorithm to verify if the link list is in Ascending order? A: template bool linklist::isAscending() const{ nodeptr ptr = head; while (ptr->_next)

Pointer, how to use a pointer variable?

how to use a pointer variable?

Compiler Design - Limit In The Method Instructions, Raj is a newbie to the ...

Raj is a newbie to the programming and while learning the programming language he came to know the following rules: · Each program must start with ''{'' and end with ''}''

Bouncing Ball, Create an applet that bounces a blue ball inside an applet u...

Create an applet that bounces a blue ball inside an applet using Thread. The ball (diameter is 10) will start at position (0,0). When the ball hits the edge of the applet, the ba

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd