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Painter's Algorithm
As the name suggests, the algorithm follows the standard practice of a painter, who would paint the background (such as a backdrop) first, then the major details (such as a face), and finally the finer details (such as eyes). This is also called Depth Sort or Priority algorithm.
To determine the specific nature of the relative positions of polygons, it is necessary to define the x-, y-, and z-extents, of a polygon in 3-D space as the respective coordinate ranges of the bounding (i.e. enclosing) box. For the quadrilateral ABCD, the x-extent is (xD - xB), y-extent is (yA - yC), and z-extent is (zB - zD). The x- and y-extents of two polygons will enable decisions to be made on their overlap, and the z-extent will define their relative positions with respect to the viewer.
Best Case: If the list is sorted already then A[i] T (n) = c1n + c2 (n -1) + c3(n -1) + c4 (n -1) = O (n), which indicates that the time complexity is linear. Worst Case:
Q. Explain the complexity of an algorithm? What are the worst case analysis and best case analysis explain with an example.
Explain in detail the algorithmic implementation of multiple stacks.
Question 1 Explain how the shuttle sort algorithm works by making use of the following list of integers:11, 4, 2, 8, 5, 33, 7, 3, 1, 6. Show all the steps. Question 2
Write an algorithm in the form of a flowchart that: inputs top speeds (in km/hr.) of 5000 cars Outputs fastest speed and the slowest speed Outputs average (mean) s
Spanning Trees: A spanning tree of a graph, G, refer to a set of |V|-1 edges which connect all vertices of the graph. There are different representations of a graph. They are f
How to measure the algorithm's efficiency? It is logical to examine the algorithm's efficiency as a function of some parameter n showing the algorithm's input size. Instance
Q. Suggest a method of implementing two stacks in one array such that as long as space is there in an array, you should be capable to add an element in either stack. Using proposed
1. The following is a recursive algorithm to calculate the k -th power of 2. Input k a natural number Output kth power of 2 Algorithem: If k =0then return 1 Else return 2* po
b) The user will roll two (six-sided) dices and the user will lose the game if (s)he gets a value 1 on either any of the two dices & wins otherwise. Display a message to the user w
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