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Painter's Algorithm
As the name suggests, the algorithm follows the standard practice of a painter, who would paint the background (such as a backdrop) first, then the major details (such as a face), and finally the finer details (such as eyes). This is also called Depth Sort or Priority algorithm.
To determine the specific nature of the relative positions of polygons, it is necessary to define the x-, y-, and z-extents, of a polygon in 3-D space as the respective coordinate ranges of the bounding (i.e. enclosing) box. For the quadrilateral ABCD, the x-extent is (xD - xB), y-extent is (yA - yC), and z-extent is (zB - zD). The x- and y-extents of two polygons will enable decisions to be made on their overlap, and the z-extent will define their relative positions with respect to the viewer.
The following are several operations on a AA-tree: 1. Searching: Searching is done using an algorithm which is similar to the search algorithm of a binary search tree. 2. Ins
algorithm for multiplication of two sparse matrices using linked lists..
c++ To calculate the amount to be paid by a customer buying yummy cupcakes for his birth day party
Game trees An interesting application of trees is the playing of games such as tie-tac-toe, chess, nim, kalam, chess, go etc. We can picture the sequence of possible moves by m
Before programming a problem solution those employees a stack, we have to decide how to represent a stack by using the data structures which exist in our programming language. Stac
Time Complexity, Big O notation The amount of time needed by an algorithm to run to its completion is referred as time complexity. The asymptotic running time of an algorithm i
The ?-Notation (Lower Bound) This notation provides a lower bound for a function to within a constant factor. We write f(n) = ?(g(n)), if there are positive constants n 0 and
solve the following relation by recursive method: T(n)=2T(n^1/2)+log n
Write the algorithm for Binary search. Also apply this algorithm on the following data. 22, 44, 11, 88, 33, 55, 77, 66
Write an algorithm in the form of a flowchart that: inputs top speeds (in km/hr.) of 5000 cars Outputs fastest speed and the slowest speed Outputs average (mean) s
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