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Phong Shading
Phong shading too is based on interpolation, but instead of interpolating the colour value, it is the normal vector, which is interpolated for each point and a colour value calculated for each pixel based on the interpolated value of the normal vector. The interpolation is (like Gouraud shading) based upon calculating the vertex normals (red arrows in Figure 3.28), using these as the basis for interpolation along the polygon edges (blue arrows) and then using these as the basis for interpolating along a scan line to produce the internal normals (green vectors).
Phong shading allows us to counteract the fact that we are using a flat surface to approximate to a curved one. The arrows (and thus the interpolated vectors) give an indication of the curvature of the smooth surface, which the flat polygon is approximating to.
The process of accessing data stored in a serial access memory is same to manipulating data on a By using stack method.
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Handout 15 COMP 264: Introduction to Computer Systems (Section 001) Spring 2013 R. I. Greenberg Computer Science Department Loyola University Water TowerCampus, Lewis Towers 524 82
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