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How would I use variables of a C++ object within a Lua function, and then call the Lua function from C++ code?
#include #include #include #include #include class Employee { private: char *Name; //Set them as pointers... int IdNumber; char *Department; char *Position; public: voi
how to avoid duplicates strings in an array
i need my home work
(a) Write a recursive procedure (digits n) that computes the number of digits in the integer n using a linear recursive process. For example, (digits 42) should return 2 and (digit
C Program for EVEN & ODD NO IN ANY MATRICES #include stdio.h> #include conio.h> void main() { int a[100][100]; int i=0,j=0,r,c,even=0,odd=0;
Program to sort a range of numbers with Insertion: /* define variable */ const int max=29000; int list[max]; FILE *fp; clock_t start,end; char any1[8];
Define Bit Fields Bit Fields permits the packing of data in a structure. This is particularly useful when memory or data storage is at a premium. Usual examples: Packing
b) Why copy constructor accepts reference to an object and not the object itself? What happens if we do otherwise?
This assignment builds on Homework 3. The two major modifications are the instruction of pointers and the calculation of mortgage interest rates. Requirements for Project 2:
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