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Specular Reflection - Polygon Rendering & Ray Tracing Methods
Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed as a specular highlight. It is readily apparent on shiny surfaces. For a perfect reflector, as a mirror, the angle of occurrence equals the angle of specular reflection, as demonstrated below:
Light is reflected mostly towards the reflected ray and is attenuated through an amount dependent on the physical properties of the surface. Because the light reflected from the surface is mostly towards the reflected ray the position of the observer finds out the perceived illumination of the surface. This models the light reflecting properties of mirror or shiny like surfaces.
a__________of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene
Write short notes on rendering bi-cubic surface patches of constant u and v method? The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t
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Adobe flash - Softwares for computer animation Formerly, it was termed as Macromedia flash and prior to this, this was Futuresplash. This is in fact an IDE that refers to both
To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
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How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
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