Sound and audio, Computer Graphics

Assignment Help:

Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, period, wavelength, amplitude and speed or velocity.

Noise and sound frequently mean similar thing but a noise is an unnecessary sound. In engineering and science, noise is an unwanted element that obscures a signal.

Humans perceive sound through the sense of hearing. Through sound, we usually mean the vibrations that travel via air and can be heard through humans. Although, scientists and engineers utilize a wider description of sound that includes low and high frequency vibrations in air which cannot be heard through humans and vibrations which travel by all forms of matter, gases, solids and liquids. The issue that supports sound is termed as the medium.

Sound propagates like waves of alternating pressure, causing local regions of rarefaction and compression. Particles in the medium are displaced through the wave and oscillate as outcome of the displacement. The scientific investigation of sound is termed as acoustics. The sound part of a program or track recorded on a videotape that includes sound, music or narration is termed as Audio.

 


Related Discussions:- Sound and audio

Overstriking, why overstriking is harmful.justify

why overstriking is harmful.justify

Introduction, how can we write the introduction matter for graphicaluser in...

how can we write the introduction matter for graphicaluser interface

Remote sensing packages-Image processing, Remote Sensing Packages: general...

Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in

Z-buffer algorithm, How to implement z-buffer algorithm using C programming...

How to implement z-buffer algorithm using C programming

Zero acceleration (constant speed), Zero Acceleration (Constant Speed ) ...

Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames

Display devices - graphics hardware, Display Devices - Graphics Hardware ...

Display Devices - Graphics Hardware Since the importance of output and input devices has been discussed over, so let us now focus our discussion particularly on display dev

Depth-buffer (or z-buffer) method , Depth-buffer (or z-buffer) Method ...

Depth-buffer (or z-buffer) Method  Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as

Types of animation, Types of Animation: -          Procedural Animation...

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd