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Question:
(a) Shneiderman's eight golden rules for dialogue design are (1) strive for consistency, (2) enable frequent users to use shortcuts, (3) give informative feedback, (4) give dialog to yield closure, (5) error prevention and simple error handling, (6) permit easy reversal of actions, (7) make sure the user is in control, and (8) reduce Short Term Memory load. Explain each rule.
(b) You are working for a software development firm as a Systems Analyst/software developer. Your firm has been given the task of computerizing the Information Kiosk of Domaine Des Rois which is a leisure nature park that offers various activities to tourists and Mauritians which include trekking, Quad Bike, hunting, treasure hunts among others. You have been requested to develop a software, an online Information Kiosk, that will provide online information to clients who are interested to know about the activities being offered at Domaine Des Rois and about the fees. Clients can also register online and make booking as well as electronic payment for any activity in which they want to participate.Discuss how each rule can guide you in the design of the software.
How can an understanding of attention help you in the design of your interface? Name three techniques that can be used to guide the attention of students at the interface.
The world of ICT is full of metaphors. It is common for software designers to use metaphors in the design of menus. Explain how metaphors can enhance the interface of the information kiosk. Also, make a drawing of the menu of the kiosk. You may include two levels of menu.
Data accuracy Don't collect redundant data The questions to be answered should be decided in advance and the needed data identified. Tell people why the data is being co
Instructions: For this assignment, you will be using stacks and queues to solve a maze in a couple of different ways. You are supplied with code to start you off. When run, it ope
How a prototype can be categorised 1. A paper prototype which is a model depicting human machine interaction in a form which makes user understand how such interaction, would
What are the elements of design model? i. Data design ii. Architectural design iii. Interface design iv. Component-level design
What are the different Rapid prototyping techniques? i. Dynamic high level language development. ii. Database programming. iii. Component and application assembly.
explain ring counter
System evolution of life cycle process The lifetime of verge systems is too long. They must evolve to meet change requests. The evolution may be expensive. Existing sy
A town comprise 5000 houses. Every house owner should pay tax based on the value of house. Houses over $200 000 pay 2% of their value in tax, houses over $100 000 pay 1.5% of their
Compatibility testing is testing how well software performs in a certain operating system,hardware, software, or network environment.
RAD Model Rapid Application Development Model is the method of incremental model. Achieves the high speed development using component based construction. Phases
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