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Question:
(a) Shneiderman's eight golden rules for dialogue design are (1) strive for consistency, (2) enable frequent users to use shortcuts, (3) give informative feedback, (4) give dialog to yield closure, (5) error prevention and simple error handling, (6) permit easy reversal of actions, (7) make sure the user is in control, and (8) reduce Short Term Memory load. Explain each rule.
(b) You are working for a software development firm as a Systems Analyst/software developer. Your firm has been given the task of computerizing the Information Kiosk of Domaine Des Rois which is a leisure nature park that offers various activities to tourists and Mauritians which include trekking, Quad Bike, hunting, treasure hunts among others. You have been requested to develop a software, an online Information Kiosk, that will provide online information to clients who are interested to know about the activities being offered at Domaine Des Rois and about the fees. Clients can also register online and make booking as well as electronic payment for any activity in which they want to participate.Discuss how each rule can guide you in the design of the software.
How can an understanding of attention help you in the design of your interface? Name three techniques that can be used to guide the attention of students at the interface.
The world of ICT is full of metaphors. It is common for software designers to use metaphors in the design of menus. Explain how metaphors can enhance the interface of the information kiosk. Also, make a drawing of the menu of the kiosk. You may include two levels of menu.
Explain in detail the design concepts. Abstraction Functional abstraction Data abstraction Control abstraction Information hiding Every module in
What are the task involved in design process of SDLC General tasks involved in the design process are the following: i) Design various blocks for overall system processes.
Q. For the program given below, calculate the values of software science measures like ? , N, V, E and λ . int. sort (int x[], int n) { int i, j, save, im1; /
Explain a variable? "Variables" are data items in a program whose values can change.
What are the elements of design model? i. Data design ii. Component-level design iii. Interface design iv. Architectural design
Question: (a) Compare the following pairs of terms as used in object oriented software engineering: (i) Association and Association class (ii) Multiplicity and multiple
Testing is a process of implementing a program with the intent of finding an error. Various level of testing are : Unit Testing Integrating testing Valida
Explain the CAPABILITY MATURITY MODELS Process models are based on various software development phases while capability models have an entirely different foundation of developm
Attributes Attribute is a characteristic or property of an entity which is of interest to the organisation. It's represented by oval shaped box with name of attribute writt
create a class rectangle
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