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Question:
(a) Shneiderman's eight golden rules for dialogue design are (1) strive for consistency, (2) enable frequent users to use shortcuts, (3) give informative feedback, (4) give dialog to yield closure, (5) error prevention and simple error handling, (6) permit easy reversal of actions, (7) make sure the user is in control, and (8) reduce Short Term Memory load. Explain each rule.
(b) You are working for a software development firm as a Systems Analyst/software developer. Your firm has been given the task of computerizing the Information Kiosk of Domaine Des Rois which is a leisure nature park that offers various activities to tourists and Mauritians which include trekking, Quad Bike, hunting, treasure hunts among others. You have been requested to develop a software, an online Information Kiosk, that will provide online information to clients who are interested to know about the activities being offered at Domaine Des Rois and about the fees. Clients can also register online and make booking as well as electronic payment for any activity in which they want to participate.Discuss how each rule can guide you in the design of the software.
How can an understanding of attention help you in the design of your interface? Name three techniques that can be used to guide the attention of students at the interface.
The world of ICT is full of metaphors. It is common for software designers to use metaphors in the design of menus. Explain how metaphors can enhance the interface of the information kiosk. Also, make a drawing of the menu of the kiosk. You may include two levels of menu.
List the principles of a software design. i. The design process should not suffer from "tunnel vision". ii. The design should be traceable to the analysis model. iii. The
List the process maturity levels in SEIs CMM. Level 1: Initial - Few processes are explained and individual efforts are taken. Level 2:Repeatable - To track cost schedule an
Q. Explain Different Phases of spiral model? 1) Planning: In this phase the objectives alternatives as well as constraints of the project are determined or documented. The ob
Key process areas of Capability Maturity model (CMM) Effectiveness, Predictability and control of an organization's software processes are believed to get better as the organiz
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Q. Post-production design feedback for future designs ? Post-production design feedback for future designs Implementation it is introducing the designed solution into
What is the use of CMM? Capability Maturity Model is used in assessing how well an organisation's processes permit to complete and manage latest software projects.
State about the Normal data- Test data - This is data which is valid/acceptable and has expected outcomes (for instance, if a date is being input the day must be in the rang
Implementing the program with all possible combinations of values for program variables. Feasible only for small, simple programs.
Software life cycle starts when a software product is first conceived and ends when it is no longer in use. It contains aspects such as initial concept, requirements analysis, inte
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