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Question:
(a) Shneiderman's eight golden rules for dialogue design are (1) strive for consistency, (2) enable frequent users to use shortcuts, (3) give informative feedback, (4) give dialog to yield closure, (5) error prevention and simple error handling, (6) permit easy reversal of actions, (7) make sure the user is in control, and (8) reduce Short Term Memory load. Explain each rule.
(b) You are working for a software development firm as a Systems Analyst/software developer. Your firm has been given the task of computerizing the Information Kiosk of Domaine Des Rois which is a leisure nature park that offers various activities to tourists and Mauritians which include trekking, Quad Bike, hunting, treasure hunts among others. You have been requested to develop a software, an online Information Kiosk, that will provide online information to clients who are interested to know about the activities being offered at Domaine Des Rois and about the fees. Clients can also register online and make booking as well as electronic payment for any activity in which they want to participate.Discuss how each rule can guide you in the design of the software.
How can an understanding of attention help you in the design of your interface? Name three techniques that can be used to guide the attention of students at the interface.
The world of ICT is full of metaphors. It is common for software designers to use metaphors in the design of menus. Explain how metaphors can enhance the interface of the information kiosk. Also, make a drawing of the menu of the kiosk. You may include two levels of menu.
Distinguish between verification and validation. Verification is the set of activities that ensure that software properly implements a specific function. Validation is a differ
Bottom-up integration This testing starts construction and testing with the components at the lowest levels in the program structure.
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Software
What is architectural transformation? This is a more radical approach to software change then maintenance as it involves making significant changes to the architecture of the s
Describe about the Environmental model It indicates environment in which system exists. Any small or big system is a sub-system of a larger system. For illustration, if softw
Explain the Phased Waterfall Model It is a type of waterfall model where the project is separated into small phases and delivered at intervals by dissimilar teams. Different Te
1. Take a look at the code and try to understand the logic, particularly, the way scrambled words are disambiguated, i.e.., whether they are matched successfully against a correct
Q. Differentiate between failures and faults? Ans. Failure: -Failure is the disappearance of external results of program operation from requirements. Consequently failure is
Q. Illustrate Detailed COCOMO model? Detailed COCOMO it incorporates all characteristics of the intermediate version with an assessment of the cost driver's impact on every ste
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