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Question:
(a) Shneiderman's eight golden rules for dialogue design are (1) strive for consistency, (2) enable frequent users to use shortcuts, (3) give informative feedback, (4) give dialog to yield closure, (5) error prevention and simple error handling, (6) permit easy reversal of actions, (7) make sure the user is in control, and (8) reduce Short Term Memory load. Explain each rule.
(b) You are working for a software development firm as a Systems Analyst/software developer. Your firm has been given the task of computerizing the Information Kiosk of Domaine Des Rois which is a leisure nature park that offers various activities to tourists and Mauritians which include trekking, Quad Bike, hunting, treasure hunts among others. You have been requested to develop a software, an online Information Kiosk, that will provide online information to clients who are interested to know about the activities being offered at Domaine Des Rois and about the fees. Clients can also register online and make booking as well as electronic payment for any activity in which they want to participate.Discuss how each rule can guide you in the design of the software.
How can an understanding of attention help you in the design of your interface? Name three techniques that can be used to guide the attention of students at the interface.
The world of ICT is full of metaphors. It is common for software designers to use metaphors in the design of menus. Explain how metaphors can enhance the interface of the information kiosk. Also, make a drawing of the menu of the kiosk. You may include two levels of menu.
Explain Infeasible Path? Program statement sequence that can never be implemented.
Disadvantage of Software package: There are some disadvantages which need to be looked into. They are: i) A commercial software package will have a number of built-in
What are the types of software maintenance? Corrective maintenance - Means the maintenance for correcting the software faults. Adaptive maintenance - Means maintenance f
Q. Compare the Productivity and difficulty? Productivity refers to metrics as well as measures of output from production processes per unit of input. Productivity P perhaps c
What is Dynamic and static metrics? Dynamic metrics are closely related to software quality attributes It is relatively easy to measure the response time of a system (per
Functions that dynamic testing tools supports: 1: Input setting: selecting of the test data that the test object reads when called. 2: Stub processing : handling output
What is Class Level Methods? Ans) A class (and its operations) is the module mainly concentrated on in OO environments. From here it should increase to other classes and sets of
i want a complete example
What are the characteristics of the software? Software is engineered, not manufactured. Software does not wear out. Most software is custom built rather than being ass
explain the goal oriented requirement elicitation process with a neat sketch
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