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Simulating Accelerations - Computer Animation
In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the involvement of mathematics to simulate motion. Since the motion may be uniform along with acceleration to be zero, +ive or negative or non-uniform, the combination of these motions in an animation contributes to practicality. To instruct motion to a graphic object, curve fittings are frequently utilized for specifying the animation paths among key frames. Specified the vertex positions at the key frame, we can fit the positions along with linear or non-linear paths, that finds the trajectories for the in-between and to simulate accelerations, we can adjust the time spacing for the in-betweens.
Describe interactive model of computer graphics and application areas of interactive computer graphics.
a__________of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene
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