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Simulating Accelerations - Computer Animation
In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the involvement of mathematics to simulate motion. Since the motion may be uniform along with acceleration to be zero, +ive or negative or non-uniform, the combination of these motions in an animation contributes to practicality. To instruct motion to a graphic object, curve fittings are frequently utilized for specifying the animation paths among key frames. Specified the vertex positions at the key frame, we can fit the positions along with linear or non-linear paths, that finds the trajectories for the in-between and to simulate accelerations, we can adjust the time spacing for the in-betweens.
Use DDA algorithm to get the output of your program as shown in Figure ANs: Use DDA( ) function to plot line segments that have end points on diametrically opposite points
Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
Entertainment - Applications For Computer Animation Advertising, Games, Film, Video, Television, Multimedia are various of the entertainment fields wherein computer animation h
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Cases of clip a line segment-pq Case 1: As we determine a new value of t E that is value of parameter t for any potentially entering (PE) point we select t max as: t max
WPG: It is word perfect graphic file that is used via Word Perfect. It first came out with the release of word perfect 5.0. Such files can include bitmaps, line arts and vector gr
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
basic video controller operations
normal vector
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