Simple graphical user interface, Computer Graphics

Assignment Help:

The RIA should consist of:

i) A simple Graphical User Interface (GUI) constructed from a simple navigation system (comprising of around 5 key frames) making use of the Flash timeline and Actionscript to navigate between these individual frames. You should structure and populate the key frames of your RIA to make use of any necessary components, text and graphics to provide a working front end to your RIA. Where possible you should adhere to simple guidelines on UI accessibility both in function and also in appearance.

ii) Internal and Back end functionality of the RIA may be comprised of using a number of technologies making use of Actionscript to connect to a webservice provider and/or incorporating the use of information retrieved from a simple custom generated XML file. E.g. getting information from an XML file to populate text and graphics to appear in a specific key frame in your RIA. Another key frame may have a link to a slideshow or video component. You might decide to use a Yahoo location map on a separate key frame etc.

You are not expected to re-create an entire complex website from scratch but more to demonstrate your understanding on the components and features that make up a simple RIA as outlined in the lectures and tutorials. Your RIA should follow a consistent and relevant theme where each component you use has a specific purpose. E.g. for a cinema RIA you would use a range of components including a media/video component (to play some film trailers on what is currently showing); a calendar component (to allow a simple booking system) and possibly a web service component (to show the location to the cinema). There has to be a minimum amount of functionality to make the components work either by themselves or in harmony, however you are not expected to produce a fully working complex system, but at the same time your RIA should not be too basic in function where components are randomly placed on various key frames with no functionality at all.

Code provided in lecture and tutorial notes can be used as a framework in building your RIA - but these need to be modified appropriately whenever possible. You must clearly reference in your report where you obtained these sections of code otherwise this will be treated as plagiarism. Extra credit and marks will be given for more original media contributions and for any code which was generated yourself. Please state a reference listing at the back of your report where you obtained all such code.


Related Discussions:- Simple graphical user interface

Gourand shading, This renders a polygon surface by linearly interpolating i...

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon

Advantage of initiating the matrix form of translation, Normal 0 ...

Normal 0 false false false EN-IN X-NONE X-NONE MicrosoftInternetExplorer4

Illustration of a clipping window - raster graphics, Illustration of a Clip...

Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis

Output primitives and geometric transformations, Output Primitives and Geom...

Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting

Steps involved in performing image based processing, QUESTION (a) Expla...

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Application of sutherland hodgman polygon clipping, For good understanding ...

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi

Introduction of curves and surfaces, Introduction of Curves and Surfaces ...

Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty

Differences of forward kinematics and inverse kinematics, Question 1: (...

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Archeology-applications for computer animation, Archeology: along with the...

Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd