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Silicon Graphics - Hardware for computer animation
The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation productions. Several of the salient characteristics of Silicon Graphics Inc. computers are that, of the dissimilar types obtainable in the market. Silicon Graphics Inc. computers are really fast, produce excellent outcomes and operate by using the widespread UNIX operating system. SGIs are created by Silicon Graphics, ranging from the common reason Indy, to the high power Indigo2 Extreme® utilized to produce animations, the Onyx that is particularly suited to do complicated calculations. Almost all main production studios utilize SGIs state of the art software as Alias, Wavefront and SoftImage are run on SGIs.
Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
What is seed fill? One way to fill a polygon is to begin from a given point (seed) known to be inside the polygon and highlight outward from this point i.e. neighboring pixel
BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
1. If you perform a x-direction shear transformation and then a y-direction shear transformation, will the result be the same as the one which is obtained when it is simultaneous s
Cohen Sutherland algorithm Point clipping is very simple. All you need to check is whether a point is inside the window extremes in x- and y-directions. For line clipping sev
Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g
side-effect of scan-conversion
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
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