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Should I call a destructor explicitly on a local variable?
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Functions Overloading This a capability in which a C++ program can have several functions performing similar tasks on different data types. When an overloaded function is calle
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Constructor public class ListNode { // package access members; List can access these directly private E data; // data for this node privateListNode nextNode; /
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Q: Should I call a destructor explicitly on a local variable? A: No. The destructor will get called again at close} of the block wherein the local was created. It is a guarantee of the language; it happens automatically; there''s no way to discontinue it from happening. But you can really get bad results from calling a destructor on the same object a second time! Bang! You''re dead!
Q: Should I call a destructor explicitly on a local variable?
A: No.
The destructor will get called again at close} of the block wherein the local was created. It is a guarantee of the language; it happens automatically; there''s no way to discontinue it from happening. But you can really get bad results from calling a destructor on the same object a second time! Bang! You''re dead!
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