Scripting systems- computer animation, Computer Graphics

Assignment Help:

Scripting Systems- Computer Animation

Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequence to be explained along with a user input Script. and from such script, a variety of different objects and motions can be made. Thus, to write the script the animator utilizes any of the scripting languages. Hence, the user should learn this language and the system. Several scripting systems are PAWN that is an embedded scripting language formerly termed as small along with syntax as same to C, ASAS that is Actor Script Animation Language that has syntax like as LISP.

ASAS introduced the idea of an actor that is a complicated object that has its own animation rules. For illustration, in animating a bicycle, the wheels will rotate in their own coordinate system and the animator doesn't require worrying regarding this detail. Actors can communicate along with other actors by sending messages and thus can synchronize their movements. It is as same to the behavior of objects in object- oriented languages.


Related Discussions:- Scripting systems- computer animation

Potentially entering and leaving points - clipping, Potentially entering an...

Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g

Explain the merits and demerits of plasma panel display, Explain the merits...

Explain the merits and demerits of Plasma panel display. Advantages: Refreshing is not needed. Produce a very steady image free of Flicker. Less bulky than a CRT.

What is fixed point scaling, What is fixed point scaling?  The location...

What is fixed point scaling?  The location of a scaled object can be controlled by a position known as the fixed point that is to remain unchanged after the scaling transformat

Find the normalization transformation, Illustration: Find the normalizatio...

Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the

What is the maximum number of objects such can be handled, What is the maxi...

What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin

Key frames -traditional animation techniques, Key Frames -Traditional Anima...

Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame

Tcp connection, what is the opengl code for tcp connection?

what is the opengl code for tcp connection?

Limitations of cohen sutherland line clipping algorithm, Limitations of Coh...

Limitations of Cohen Sutherland line clipping Algorithm The algorithm is merely applicable to rectangular windows and not to the other convex shaped window. Consequently, a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd