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Scenes - polygon rendering and ray tracing methods
In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of these items are arranged in what is termed as the world, or world space that is an imaginary place along with height, depth and width as much like reality. For illustration, let's assume that you need to create an image of the Planets and their also satellites. After that our scene will comprise the planets and their respective satellites, a light source which will function as the sun and our camera that is where we are viewing this sight from. Here we discuss several basic terms as objects, world, source, light, and so no involved along with the idea of scene in several detail.
QUESTION a) Explain with the help of a diagram, how a thermal inkjet printer works. b) Briefly explain the term density range. c) Distinguish between scaling and resampli
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Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
grids
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Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
program for character generation in java?
Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0). Solution: Plane of projection: x = 3 as given.
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