Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Scan Line Polygon Fill Algorithm - Raster Graphics
In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel that is, of both interior region and boundary are considered and, are so plotted. This time we are going to perform scan conversion of solid regions; here the areas are bounded through polygonal lines. Pixels are considered for the interior of the polygonal area and are then filled plotted along with the predefined colour. Now let us discuss the algorithm briefly and then we will further discuss details on the similar.
This algorithm checks and modifies the attributes (that is parameters and characteristics) of the pixels only with the current raster scan line. Immediately it crosses over from the outside to the inside of a boundary of the particular polygon it begins resetting the colour or as gray attribute. In filling effect the region along that scans line. Such changes back to the initial attribute while it crosses the boundary again. In following figure, shows variations of this basic idea.
Figure: Concept of scan line polygon filling
Hence as to understand Scan Line Polygon Fill Algorithm in detail consider in following figure:
Figure: Scan line polygon filling
2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o
Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s
Principal vanishing point write respect to Z-axis Principal vanishing point w.r.t z-axis: By the 3rd row of matrix equation, we declare that the principal vanishing point w
Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
what is image precision?
what languge do computers speak
Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi
Liquid Crystal Display - Graphics Hardware It is a type of display utilized in digital watches and several portable computers. These work along with polarized ambient as outsi
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd