Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Scan Line Polygon Fill Algorithm - Raster Graphics
In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel that is, of both interior region and boundary are considered and, are so plotted. This time we are going to perform scan conversion of solid regions; here the areas are bounded through polygonal lines. Pixels are considered for the interior of the polygonal area and are then filled plotted along with the predefined colour. Now let us discuss the algorithm briefly and then we will further discuss details on the similar.
This algorithm checks and modifies the attributes (that is parameters and characteristics) of the pixels only with the current raster scan line. Immediately it crosses over from the outside to the inside of a boundary of the particular polygon it begins resetting the colour or as gray attribute. In filling effect the region along that scans line. Such changes back to the initial attribute while it crosses the boundary again. In following figure, shows variations of this basic idea.
Figure: Concept of scan line polygon filling
Hence as to understand Scan Line Polygon Fill Algorithm in detail consider in following figure:
Figure: Scan line polygon filling
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
Reflection and Shear There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scal
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
Distinguish between bitBlt and pixBlt? Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat
Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction. In this a part of main
i need help in my Engineering graphic assignment
Historical and traditional methods for production of animation Definition: Computer animation is a time depends phenome
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd