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Scan line algorithm and seed fill algorithm
Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cross the area are determined per scan line. Remember that a scan line is a horizontal line of pixels that can be plotted on the display device when the electron beam traverses the display area horizontally during one horizontal retrace. Second approach begins with an interior point and fills the area moving outward from this point until the boundary condition is reached. An algorithm following the first approach is classified as scan line algorithm and that falling under second class is called seed fill algorithm. Simple objects such as polygons, circles etc. are efficiently filled with scan line fill algorithms and more complex regions use the seed fill method. The scan line algorithm is mostly used in general graphics packages.
Let us begin with scan line polygon fill algorithm. Notice that polygons can be as simple as a triangle and could be as complicated as the one shown in Figure below.
These are self intersecting polygons. We broadly keep the polygons in one of the three categories (i) convex (ii) concave (iii) self intersecting. Mathematically, a self intersecting polygon is concave. You will deal with such polygons in greater details for the purpose of area filling.
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
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