Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Scan line algorithm and seed fill algorithm
Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cross the area are determined per scan line. Remember that a scan line is a horizontal line of pixels that can be plotted on the display device when the electron beam traverses the display area horizontally during one horizontal retrace. Second approach begins with an interior point and fills the area moving outward from this point until the boundary condition is reached. An algorithm following the first approach is classified as scan line algorithm and that falling under second class is called seed fill algorithm. Simple objects such as polygons, circles etc. are efficiently filled with scan line fill algorithms and more complex regions use the seed fill method. The scan line algorithm is mostly used in general graphics packages.
Let us begin with scan line polygon fill algorithm. Notice that polygons can be as simple as a triangle and could be as complicated as the one shown in Figure below.
These are self intersecting polygons. We broadly keep the polygons in one of the three categories (i) convex (ii) concave (iii) self intersecting. Mathematically, a self intersecting polygon is concave. You will deal with such polygons in greater details for the purpose of area filling.
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
Question 1: (a) Explain the term ‘Corporate Identity'. (b) Give four examples of what a Corporate Identity comprises of and briefly explain their uses. (c) You are an employe
uniform scaling and differential scaling with the help of diagram
what is vecgen algorithm and bresenham linequestion..
WHAT IS COMPUTER GRAPHICS?
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
to implement cohen sutherland
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
explainapplication of coherence in visible surface detection method
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd