Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Scan line algorithm and seed fill algorithm
Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cross the area are determined per scan line. Remember that a scan line is a horizontal line of pixels that can be plotted on the display device when the electron beam traverses the display area horizontally during one horizontal retrace. Second approach begins with an interior point and fills the area moving outward from this point until the boundary condition is reached. An algorithm following the first approach is classified as scan line algorithm and that falling under second class is called seed fill algorithm. Simple objects such as polygons, circles etc. are efficiently filled with scan line fill algorithms and more complex regions use the seed fill method. The scan line algorithm is mostly used in general graphics packages.
Let us begin with scan line polygon fill algorithm. Notice that polygons can be as simple as a triangle and could be as complicated as the one shown in Figure below.
These are self intersecting polygons. We broadly keep the polygons in one of the three categories (i) convex (ii) concave (iii) self intersecting. Mathematically, a self intersecting polygon is concave. You will deal with such polygons in greater details for the purpose of area filling.
Horizontal retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the left most point on the next horizontal line after refresh
Question : (a) With the help of illustrations, briefly describe the influence of the following style on layout and typographic design: (i) Bauhaus (ii) Avant Garde (iii)
How character can generate
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
explain constraints
grids
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
Can you tell which main components (hardware and software) are needed for computer graphics? Besides the computer, some special devices and software may be needed especially fo
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd