Rules of inheritance, C/C++ Programming

Assignment Help:

Rules of Inheritance:

  • Private members are not inherited; the members can be accessed only within its class. It cannot be used through the object.
  • Protected members are inherited; but it can be used only within the base and inherited derived class. It cannot be accessed through the object.
  • Public members are inherited, and public members only can be accessed inside the class as well as outside the class through objects.
  • The private member and protected member can be accessed outside the class indirectly, that is passing these members in the public members.
  • Class inherited as private will make all the members of the base class as private in the derived class; and it has to follow the rules of private member to access.
  • Class inherited as protected will make all the members of the base class as protected in the derived class; and it has to follow the rules of protected member to access.
  • Class inherited as public will not make any changes to the members of base class in the derived class.
  • The derived class cannot modify the original characteristic of its base class.
  • The multiple copies of same class may happen during multiple inheritances. This can be avoided by created virtual base class using "public virtual" key word this make only one copy to be inherited from base classes.
  • Constructor is not inherited but arguments can be passed from the derived class to the base class constructor using colon operator.
  • Objects be able to nested, and it is not inheritance.
  • When the base class and the derived class has the same member function name, only the derived class member can be accessed through derived class object. In this case the base class member function is overridden. The base class member function can be accessed through derived class object only through scope operator if the derived as public.

 

 


Related Discussions:- Rules of inheritance

Example for register storage class - computer programming, Example for Regi...

Example for Register Storage Class - computer programming? main() { register int i; for (i=0; i { ............... ............... } } /* block exit will free the register

Explain difference between early binding and late binding, What is the diff...

What is the difference between early binding and late binding? What are advantages of early binding? a.) Late binding refers to function calls which aren't resolved until run t

Link list, For this program you will add and test 2 new member functions to...

For this program you will add and test 2 new member functions to the IntSLList class posted on the website. The two member functions are: insertByPosn(int el, int pos) Assuming t

write a scheme procedure to evaluate expression, (a) Write a Scheme proced...

(a) Write a Scheme procedure to evaluate the expression: 7/6+2*5+(3*2+6*7)*4. (b) Write a Scheme procedure to evaluate the expression: 2*(-1+(-3+4*2-7)*3/(3*2)).

What do you meant by linear search, Question : (a) One of the most co...

Question : (a) One of the most common sorting techniques we have in programming is the ‘Bubble Sort'. This technique will be used to sort an array of elements in ascending or

Area under the curve, program area under the curve y=f(x) between x=a & y=b...

program area under the curve y=f(x) between x=a & y=b, integrate y=f(x) between the limits of a & b   Solution: #include float    start_point,            /* GLOBAL V

Why shouldn''t matrix class''s interface look like an array, Why shouldn't ...

Why shouldn't Matrix class's interface look like an array-of-array? A: Some people build a Matrix class that has an operator[] that returns a reference to an Array object (or po

Differentiate between the expression ++a and a++, Differentiate between the...

Differentiate between the expression "++a" and "a++"? - With ++a, increment happens first on variable a, and resulting value is used. This is known as prefix increment. - Wi

#area under curve, #Write a program to find the area under the curve y = f(...

#Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b.   #include float start_poi

Minimum Shelf, At a shop of marbles, packs of marbles are prepared. Packets...

At a shop of marbles, packs of marbles are prepared. Packets are named A, B, C, D, E …….. All packets are kept in a VERTICAL SHELF in random order. Any numbers of packets with thes

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd