Rotation about z-axis - transformation for 3-d rotation, Computer Graphics

Assignment Help:

Rotation about z-axis - Transformation for 3-d rotation

Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with angle of rotation q see Figure 9. Because both P and P' lies upon xy-plane so z=0 plane their z components keeps similar as z=z'=0.

2469_Rotation about z-axis - Transformation for 3-d rotation.png

Figure a                                                                            Figure b

Thus, P'(x'y',0) be the effect of rotation of point P(x,y,0) making a +ive or anticlockwise angle φ with value of z=0 plane, as demonstration in Figure 10. From figure (10),

P(x,y,0) = P(r.cos φ,r.sin θ,0)

P'(x',y',0)=P[r.cos(φ + θ),rsin(φ + θ),0]

The coordinates of P' are as:

x'=r.cos(θ + φ) = r(cos θ cos φ - sin θ sin φ)

=x.cos θ - y.sin θ      (where x=rcos φ and y=rsin φ)

As the same;

y'= rsin(θ + φ)=r(sin θ cos φ + cos θ.sin φ)

=xsin θ +ycos θ

Hence,

1229_Rotation about z-axis - Transformation for 3-d rotation 1.png


Related Discussions:- Rotation about z-axis - transformation for 3-d rotation

Intensity of specular reflection - modeling and rendering, Intensity of Spe...

Intensity of Specular Reflection - Modeling and Rendering Intensity of specular reflection based upon material properties of surface and the angle of incidence and the value o

Understanding the concept of hypertext and hypermedia, Understanding the Co...

Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.

Intensity of colours - raster graphics and clipping, Similarly we can contr...

Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen

Functioning of input devices - 2d shape primitives, Functioning of Input De...

Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys

Differentiate images and graphics, Question 1 Discuss the general properti...

Question 1 Discuss the general properties of analog signal Question 2 Differentiate images and graphics Question 3 Explain the video compression standard H.263

Clipping and 3d primitives, Clipping and 3D Primitives This unit introd...

Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec

Describe the term multimedia, Question: (a) Describe the term ‘Multimed...

Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have

Please give me ans, Differences between digital differential analyzer and ...

Differences between digital differential analyzer and VECGEN line algorithm?

Curves and surfaces - modeling and rendering, Curves and Surfaces - Model...

Curves and Surfaces - Modeling   and Rendering We have studied the method of drawing curves in diverse coordinate systems. Also we got the concept that it is the revolution of

Acquire a transformation matrix for perspective projection, Acquire a trans...

Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0). Solution: Plane of projection: x = 3 as given.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd