Rotation about the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Rotation about the origin - 2-d and 3-d transformations

Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length 'r' and making a +ive or anticlockwise angle φ with respect to x-axis.

 Suppose P' (x'y') be the outcome of rotation of point P by an angle θ regarding the origin that is demonstrated in Figure 3.

1337_Rotation about the origin - 2-d and 3-d transformations.png

P(x,y) = P(r.cos φ,r.sin φ)

P'(x',y')=P[r.cos(φ+ θ),rsin(φ+ θ)]

The coordinates of P' are as:

x'=r.cos(θ+ φ)=r(cos θ cos φ -sin θ sin φ)

=x.cos θ -y.sin θ     (where x=rcosφ and y=rsinφ)

As like;

y'= rsin(θ+ φ)=r(sinθ cosφ + cosθ.sinφ)

=xsinθ+ycosθ

Hence,

1628_Rotation about the origin - 2-d and 3-d transformations 1.png

Hence, we have acquired the new coordinate of point P after the rotation. Within matrix form, the transformation relation among P' and P is specified by:

346_Rotation about the origin - 2-d and 3-d transformations 2.png

There is P'=P.Rq                                               ---------(5)

Here P'and P represents object points in 2-Dimentional Euclidean system and Rq is transformation matrix for anti-clockwise Rotation.

In terms of Homogeneous Coordinates system, equation (5) becomes as

2409_Rotation about the origin - 2-d and 3-d transformations 3.png

There is P'h=Ph.Rq,                                                     ---------(7)

Here P'h and Ph   represent object points, after and before needed transformation, in Homogeneous Coordinates and Rq is termed as homogeneous transformation matrix for anticlockwise  or =ive Rotation. Hence, P'h, the new coordinates of a transformed object, can be determined by multiplying previous object coordinate matrix, Ph, along with the transformation matrix for Rotation Rq.

Keep in mind that for clockwise rotation we have to put q = -q, hence the rotation matrix Rq , in Homogeneous Coordinates system, becomes:

1007_Rotation about the origin - 2-d and 3-d transformations 4.png


Related Discussions:- Rotation about the origin - 2-d and 3-d transformations

Art-applications for computer animation, Art: it just like conventional an...

Art: it just like conventional animation, computer animation is additionally a type of art. A multitude of results can be created on a computer than on a piece of paper. An artist

Gourand shading, what is ray tracing algorithm in hidden surface removal

what is ray tracing algorithm in hidden surface removal

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

What is multimedia, Question 1 What is Multimedia? Explain sound multimedi...

Question 1 What is Multimedia? Explain sound multimedia element Question 2 Explain any three elements of drawings Question 3 Explain any three types of drawing Quest

Overview of hardware primitives, Overview of Hardware Primitives With t...

Overview of Hardware Primitives With the advancement of computer technology, computer graphics has become a practical tool used in real life applications in diverse areas such

Define octrees, Define Octrees?  Hierarchical tree structures called oc...

Define Octrees?  Hierarchical tree structures called octrees, are used to show solid objects in some graphics systems. Medical imaging and other applications that needs display

Notes for specular reflection - polygon rendering, Notes for Specular refl...

Notes for Specular reflection (1) In addition to diffuse reflection, light sources produce highlights or bright spots termed as specular reflection. Such highlighting is extre

Classification of animation process – cad and cam, Consequently some method...

Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as: First Method: In this method,

Liquid crystal display - graphics hardware, Liquid Crystal Display - Graphi...

Liquid Crystal Display - Graphics Hardware It is a type of display utilized in digital watches and several portable computers. These work along with polarized ambient as outsi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd