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Rigid body or Non-Rigid body Transformations
2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and size of the objects intact whereas non-rigid body transformations do affect the shape and/or size of the object. Translation and rotation are examples of rigid body transformations. Other transformations come under non-rigid body transformations.
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
Define polygon? A polygon is any closed continues sequence of line segments i.e., a polyline whose last node point is similar as that of its first node point. The line segment
What are the advantages of rendering polygons by scan line method? i. The max and min values of the scan were simply found. ii. The intersection of scan lines with edges i
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
What is surface patch? A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter
Explain the concept of t he frame buffer
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
about photoshop
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