Return value in an array, Programming Languages

Assignment Help:

A specification of a function TOARR is given below.


function TOARR(n in Int, s in Stack of Int) return in Array of Int pre n ≥ 0.

post The returned value is an array of size n. It contains items from the stack s, copied in the order in which they appear in s, but with the top item from s in the position with index 1 in the returned array, and so on.

If the stack s contains more than n items, then only the top n items are copied to the returned array.

If the stack s contains fewer than n items, then the returned array is filled up with 0s.

For example, TOARR(6, [1,2,3]) = [3,2,1,0,0,0];

TOARR(4, [1,2,3,4,5]) = [5,4,3,2].

(a) What value is returned by TOARR(n,s) when s is [0,1,2,3,4] and n is 3? [1 mark] (b) The code in XImp below is intended to implement TOARR.

function TOARR(n,s)

{ //XImp

var theArr in Array (of size 4) of Int var index in Int

var temp in Stack of Int temp <-- s

for (index < 1 to n)

{
if (SIZE(s) > 0) then
{
PUT(index,theArr,PEEK(temp))
temp <-- POP(temp)
}
}

return theArr

}

(i) Suppose that the stack s is [0, 1, 2, 3, 4] and n is 3. With these inputs, trace the execution of XImp. Give a trace table showing the values of the variables theArr, index and temp after each execution of the body of the loop.

What value is returned by XImp with these inputs?

(ii) Your trace in part (i) should show that XImp is not a correct implementa- tion of TOARR. By referring to the specification of TOARR, explain why the trace shows the implementation to be incorrect. (Your explanation here does not need to refer to the details of the code in XImp.)

(c) Explain how XImp can be modified to make it correct. ( It is sufficient to give the changes which are needed in order to make the code correct. You do not need to repeat parts of the given code that do not need changing). [6 marks]

(d) Use the WorkPad to test your corrected implementation.

Save the WorkPad file which you use to test your implementation. Include the contents of this file as part of your Solution Document. ( It is sufficient to show t e s t s when s is [0, 1, 2, 3, 4] and n is 3, and for two other suitably chosen input cases.)


Related Discussions:- Return value in an array

Write the vhdl code for traffic light controller, The schematic of the traf...

The schematic of the traffic light controller is as shown in figure 1. There are three control buttons on the panel: HAZ (Hazard), LT (Left) and RT (Right). Whenever, HAZ is clicke

Scheme assignment, A function that takes a list with at least 4 numbers and...

A function that takes a list with at least 4 numbers and if three of the numbers sum is equal to the remaining numbers return #t else return #f

Oracle, What is "No_Data_Found" in Oracle?

What is "No_Data_Found" in Oracle?

Write and test a simple perl program on the linux platform, Write and test ...

Write and test a simple perl program on the linux platform.  You may use any linux system you wish, including the Suse linux installed in the lab. Activities. Note:  to r

Determine the address accessed by given instruction, Determine the address ...

Determine the address accessed by each of the following instruction if DS=1100H, BX=0200H, LIST=0250H AND SI=0500H-: 1) MOV LIST[SI],EDX?0250+0500+11000=11750 2

Double roots, This case will lead to similar problem that we've had all oth...

This case will lead to similar problem that we've had all other time we've run in double roots or double eigenvalues. We only find a single solution and will require a second solut

Assembly TASM or MASM, I need help with making a assembly program that uses...

I need help with making a assembly program that uses Hoffman''s coding scheme to compress a text file.

Area under curve, Area Under Curve Write a program to find the area und...

Area Under Curve Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve be

Random number generator guessing game, The GuessingGame class contains a sk...

The GuessingGame class contains a skeleton for a program to play a guessing game with the user. The program should randomly generate an integer between 1 and 10 and then ask the us

Write a program to build bcd countdown timer, Many applications require ent...

Many applications require entering a number from a button and then the device counts that number down.  If it is a 2 digit number it can be stored in a single register.  If it is l

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd