Remark for the bresenham line generation algorithm, Computer Graphics

Assignment Help:

Remark for the Bresenham Line Generation Algorithm

Remark: The algorithm will be properly the same if we suppose | m | < 1

  • Algorithm | m | < 1:

(a) Input two line ending points and store left end point in (x0, y0) (b) Load (x0, y0) on frame buffer that is, plot the first point.

(c)  Determine Δx, Δy, 2Δy, 2Δy - 2Δx and acquire the beginning value of decision parameter as p0 = 2Δy - Δx

(d) At each xk along the line, beginning at k = 0, perform subsequent test:

If pk < 0, the subsequent plot is (xk + 1, yk) and pk + 1   = pk + 2Δy else subsequent plot is (xk + 1 , yk + 1) and pk + 1 = pk + 2(Δy - Δx)

(e) Repeat step (D) Δx times.

Bresenham Line Generation Algorithm    (| m | < 1)

Δ x ← x1 - x0

Δ y ← y1 - y0

p0 ← 2Δy - Δx

while (x0 < = x1) do

{puton (x0, y0)

if (pi > 0) then

{x0 ← x0 + 1;

y0 ← y0 + 1;

pi + 1 ← pi + 2 (Δy - Δx);

}

if (pi < 0) then

{x0 ← x0 + 1

y0y0

pi + 1 ← pi + 2 Δy

}

}


Related Discussions:- Remark for the bresenham line generation algorithm

Scan conversion - 2d shape primitives, Scan conversion: For display of...

Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed.  This

Exemplify bresenham line generation algorithm by digitizing, Example: Exem...

Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m =    (y2 - y1)/( x2 - x1)  =

Transformation for isometric projection - transformation, Transformation fo...

Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space.  Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t

What do you mean by high definition systems -what is dvst, what do you mean...

what do you mean by high definition systems? Define aspect ratio?  What is a refresh buffer? What is the difference between bitmap and pitman frame buffer? Explain the basic oper

What are the important applications of computer graphics, Can you list at l...

Can you list at least three important applications of computer graphics? There are lots of interesting applications of computer graphics. Three common applications are compute

Define pixel and frame buffer, Define pixel and frame buffer? Pixel is ...

Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel.  Picture definition is kept in a memory area c

Computations with phong shading, Computations with Phong Shading Compu...

Computations with Phong Shading Computations involved along with Phong Shading:  i)   Find out average unit normal vector at each polygon vertex. ii)   Linearly interpol

Illumination model - polygon rendering & ray tracing methods, Illumination ...

Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd