Remark for the bresenham line generation algorithm, Computer Graphics

Assignment Help:

Remark for the Bresenham Line Generation Algorithm

Remark: The algorithm will be properly the same if we suppose | m | < 1

  • Algorithm | m | < 1:

(a) Input two line ending points and store left end point in (x0, y0) (b) Load (x0, y0) on frame buffer that is, plot the first point.

(c)  Determine Δx, Δy, 2Δy, 2Δy - 2Δx and acquire the beginning value of decision parameter as p0 = 2Δy - Δx

(d) At each xk along the line, beginning at k = 0, perform subsequent test:

If pk < 0, the subsequent plot is (xk + 1, yk) and pk + 1   = pk + 2Δy else subsequent plot is (xk + 1 , yk + 1) and pk + 1 = pk + 2(Δy - Δx)

(e) Repeat step (D) Δx times.

Bresenham Line Generation Algorithm    (| m | < 1)

Δ x ← x1 - x0

Δ y ← y1 - y0

p0 ← 2Δy - Δx

while (x0 < = x1) do

{puton (x0, y0)

if (pi > 0) then

{x0 ← x0 + 1;

y0 ← y0 + 1;

pi + 1 ← pi + 2 (Δy - Δx);

}

if (pi < 0) then

{x0 ← x0 + 1

y0y0

pi + 1 ← pi + 2 Δy

}

}


Related Discussions:- Remark for the bresenham line generation algorithm

How to use illumination model to calculate vertex intensity, How to utilize...

How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti

Please give me ans, Differences between digital differential analyzer and ...

Differences between digital differential analyzer and VECGEN line algorithm?

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

2-d viewing and clipping - raster graphics and clipping, 2-D Viewing and C...

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Bezier cubic curves, Q.   What are Bezier cubic curves? Derive their proper...

Q.   What are Bezier cubic curves? Derive their properties. OR  What are Bezier cubic curves? Derive these properties. Also show that the sum of the blending functions is identical

Detecting skin in colour images, In this lab you will learn how to use chro...

In this lab you will learn how to use chrominance1 to segment coloured images. Here you be detecting skin, however, you could use this method to detect other coloured regions in im

Opengl, difference between gl,glu and glut

difference between gl,glu and glut

Stochastic animation - computer animation, Stochastic Animation - Computer ...

Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in

Determine how many key frames does one minute animation film, How many key ...

How many key frames does one minute animation film order along with no duplications need if there are five in among for each pair of key frames?   Solution : One minute = 60 sec

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd