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Reflection about a Line - 2-D and 3-D Transformations
Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection assists in achieving 8-way symmetry for the circle to make simpler the scan conversion process. For reflection we require to know the reference axis or reference plane depending upon where the object is2/3-D.
Suppose the line L be shown by y=mx+c, here 'm' is the slope along w.r.t. the x axis, and 'c' is the intercept on y-axis, as demonstrated in Figure. Assume that P'(x',y') be the mirror reflection regarding the line L of point P(x,y).
Define hermite interpolation in deatail description with example?
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
Homogeneous Coordinate Systems - 2-d and 3-d transformations Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a poin
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
logical classification of input device
Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr
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What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
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