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Pitfalls in computer simulation Though generally avoided in computer simulations, in strict logic the rules governing floating point arithmetic even apply. For illustration, t
Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection
Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe
Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom
LCD - Liquid Crystal Display A liquid crystal display consists of two glass plates each containing a light polarizer. One glass plate contains vertical polarizer and the ot
Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i) Convex polygon
Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
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