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Referential Links: A third type of link is a referential link. It is associated to the associative link. Quite than representing a relationship among two related ideas, a referential link provides a link among an item of information and an explanation of such information. A simple illustration would be a link from a word to an explanation of that word. One easy way of understanding the dissimilarity between referential and associative links is that the items connected by an associative link can exist independently, although are related at a conceptual level.
Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually
describe the display file structure?
Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad
QUESTION a) What is a color management system? Briefly explain how it works. b) What are the three major factors affecting print permanence? c) Briefly explain three ways
Compression methods utilized for digital video can be categorized in three major groups: General reason compression techniques can be utilized for any type of data. Intr
How many key frames does a one-minute animation film order along with no duplications need? Solution : One minute = 60 seconds Number of frames needed per second=24 Numbe
Important Points about the Transformation for isometric projection Note: We can also verify such Isometric transformation matrix through checking all the foreshortening fact
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
Question 1) Encode the following string using HUFFMAN ENCODING: DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY? Empty spaces are considered.
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
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