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The idea of reference counting is to maintain, for every object, the total number of references to that object, i.e. the number of "incoming" pointers. Whenever the number of references is zero we know that the object is not accessible through any pointers, and thus it is garbage. Also, whenever we choose to delete some useless object,we have to recursively check that object to see if it contains pointers to other objects; if so, we have decrement the reference counters for those objects as well. One problem of reference counting, though, is how to deal with cycles. Suppose object A points to B, and B points to A. If these objects can only be reached through each other, we have to free them too, even though their counters are not zero! Note that cycles can common inmany data structures; for example, consider a doubly-linked list. The commonly adopted solution to this problem is to run mark-sweep now and then, in order to remove cyclic references, and then run normal reference counting on the rest of the time.
Ask question #Minimum 100 words accepteWrite an xeyes command to display a window that is: ? SIZE: ¦ 400 pixels wide ¦ 300 pixels tall ? LOCATION: ¦ 100 pixels from the right edge
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The following is a dump of a TCP header in hexadecimal format: 00CD0018 00000EF1 00000D5D 502200D1 01BF0010 We need to first split the above hex as such 00 CD 00 18 00 00
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We have stressed the need for an operating system to make efficient use of the computing hardware. When is it appropriate for the operating system to forsake this principle and to
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