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RCR: Rotate Right through Carry:- This instruction rotates the contents bit-wise of the destination operand right by the specified count through carry flag (CF). For each operation, the carry flag is pushed into the MSB of the operand and the LSB is pushed into carry flag. Remaining bits are shifted right by the specified count positions. The PF, SF, ZF are not changed. The operand can be or memory location or a register. Given figure explains this operation.
Figure: Execution of RCR Instruction
RCL: Rotate Left through Carry:- This instruction rotates bit-wise the contents of the destination operand left by the specified count through the carry flag (CF). For each operation, the carry flag is pushed into LSB, and the MSB is pushed into the carry flag. Remaining bits are shifted left by the mention positions. The PF, SF, ZF are left operation. The operand can be memory location or a register. Given figure explains the operation.
Figure: Execution of RCL Instruction
The count for shifting or rotation is either 1 or is specified by using register CL, in case of all of the rotate and shift instructions.
.MODEL SMALL .STACK 100H .DATA PROMPT DB \''The 256 ASCII Characters are : $\'' .CODE MAIN PROC MOV AX, @DATA ; initialize DS MOV DS, AX
Hand shaking : Handshaking, or 2-way handshaking, is 1 type of strobe operation. It typically involves 2 handshaking lines: an output line to denote when the board is ready an
a program that display English letters excluding vowels
#question. counters using 8051.
$NOMOD51 $NOSYMBOLS ;***************************************************************************** ; Spring 2013 Project ; ; FILE NAME : Project.ASM ; DATE : 3/30/20
Modes of 8254 : Mode 0 (Interrupt on Terminal Count)-GATE which value is 1 enables counting and GATE which value is 0 disables counting, and GATE put not effect on
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Interrupt Priority Management The interrupt priority management logic indicated in given figure can be implemented in several ways. It does not required to be present in system
Opcode : The opcode generally appear in the first byte.but in a few instructions, a register objective is in the first byte and few other instructions may have their 3-bits of
I want to do a program as a game by using the Microcontroller 8051 with the assembly language, by using 4*4 keypad and its matrix display. I have to use the keypad for playing the
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