Ray tracing - polygon rendering and ray tracing methods, Computer Graphics

Assignment Help:

Ray Tracing - polygon rendering and ray tracing methods

"Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates itself along with getting the visible surfaces of objects, ray tracing takes that some steps further and in fact tries to determine what each visible surface looks like. Though it will cost your processor time spend in computations you can identify the level of computations involved in ray tracing as in this instance,

Let's assume that we are rendering i.e. ray tracing as a scene at a resolution of 320 pixels wide through 240 pixels high, for a total of 76,800 pixels. Suppose that it be of low complexity, along with merely 20 objects. It means, over the course of creating such picture, the ray tracer will have finish 20 intersection tests for all of those 76,800 pixels, for a total of 1,536,000 intersection tests! Actually, most ray tracers spend most of their time computing these intersections of rays along with objects; wherever from 75 to 95 percent of a ray tracer's time is spent along with these calculations. Separately from these types of hectic calculations, there is the good news, there are methods to reduce the number of intersection tests per ray, and also raise the speed of each intersection test. As well to this the bad news which is, ray tracing complicates things much more than easily ray casting does.

Ray tracing permits you to create numerous kinds of consequences i.e. very complicated or even impossible to perform with the other methods. Such effects comprise three items general to every ray tracer as: transparency, shadows, and reflection. In the subsequent paragraphs, we will discuss how such effects fit naturally in Ray tracing.


Related Discussions:- Ray tracing - polygon rendering and ray tracing methods

Categories of orthographic projection, Categories of Orthographic Projectio...

Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction

Advantages of scan line algorithm, Advantages of Scan line Algorithm:  ...

Advantages of Scan line Algorithm:   This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.

Sutherland hodgeman polygon clipping algorithm, What is clipping? Explain S...

What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example.  OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p

Find out the matrix of projection, Find out the matrix of projection for ca...

Find out the matrix of projection for cavalier projection Answer: Cavalier projection corresponds to tan α = 1, leading to the following matrix.

Two-dimensional geometric transformations, Two-Dimensional Geometric Transf...

Two-Dimensional Geometric Transformations  When a real life object is modelled using shape primitives, there are several possible applications.  You may be required to do furth

Definitions of hypermedia, Definitions of Hypermedia It is a term ...

Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi

Intersection test - visible surface detection, Intersection Test - Visible ...

Intersection Test - Visible Surface Detection Test: It called Intersection Test also: we go for intersection test, if Min-max test fails. Now we take each edge individually

Image processing process, Image Processing Process Images are the last ...

Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as

Cases for digital differential analyzer algorithm, Cases for Digital Differ...

Cases for Digital Differential Analyzer Algorithm 1)  If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunt

Arguments made in favor of digital sound, Arguments made in favor of Digita...

Arguments made in favor of Digital Sound Dynamic range. Lower noise floor. Immunity to wow and flutter. Absence of generation loss. Capability to apply redu

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd