Ray tracing - polygon rendering and ray tracing methods, Computer Graphics

Assignment Help:

Ray Tracing - polygon rendering and ray tracing methods

"Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates itself along with getting the visible surfaces of objects, ray tracing takes that some steps further and in fact tries to determine what each visible surface looks like. Though it will cost your processor time spend in computations you can identify the level of computations involved in ray tracing as in this instance,

Let's assume that we are rendering i.e. ray tracing as a scene at a resolution of 320 pixels wide through 240 pixels high, for a total of 76,800 pixels. Suppose that it be of low complexity, along with merely 20 objects. It means, over the course of creating such picture, the ray tracer will have finish 20 intersection tests for all of those 76,800 pixels, for a total of 1,536,000 intersection tests! Actually, most ray tracers spend most of their time computing these intersections of rays along with objects; wherever from 75 to 95 percent of a ray tracer's time is spent along with these calculations. Separately from these types of hectic calculations, there is the good news, there are methods to reduce the number of intersection tests per ray, and also raise the speed of each intersection test. As well to this the bad news which is, ray tracing complicates things much more than easily ray casting does.

Ray tracing permits you to create numerous kinds of consequences i.e. very complicated or even impossible to perform with the other methods. Such effects comprise three items general to every ray tracer as: transparency, shadows, and reflection. In the subsequent paragraphs, we will discuss how such effects fit naturally in Ray tracing.


Related Discussions:- Ray tracing - polygon rendering and ray tracing methods

How does the z-buffer algorithm find out which surfaces, Illustration 1: H...

Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar

Translate a triangle and scale it in coordinate direction, Translate a tria...

Translate a triangle and scale it in each coordinate direction Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle).  Translat

Acquire the perspective transformation, Acquire the perspective transformat...

Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1

Computer animation tools, Computer Animation Tools  To create various t...

Computer Animation Tools  To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re

What are the features found in CAD, What are the features found in CAD ...

What are the features found in CAD Features generally found in a CAD package involve: - 2D and 3D modelling - Wire frame - Library of parts that can be used in new dra

Ray tracing algorithm - recursive, Ray Tracing Algorithm - Recursive ...

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Given two triangles p along with vertices as p1(100, Given two triangles P ...

Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria

Remark for perspective projection - transformation, Remark for Perspective ...

Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To

Briefly describe what you understand by smoothing, Question: (a) List a...

Question: (a) List and explain different types of lights that can be used in After Effects. (b) How is the density of dots between the boxes in a motion path related to th

Steps involved in performing image based processing, QUESTION (a) Expla...

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd