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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Arguments made in favour of Analog Sound Shape of the waveforms: from digital signals sound reconstructed which is claimed to be harsher and unnatural compared to analog si
Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
Geometrical examine Types of Line Clipping Geometrical examine of the above kinds of clipping (it assists to get point of intersection of line PQ along with any edge). Assu
Education, Training, Entertainment and Computer Aided Design CAD or CADD is an acronym which depending upon who you ask, can stand for: I. Computer Assisted Design. II.
DESCRIBE PHONG INTERPOLATION SHADING METHOD
Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed. This
Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
Polygon Surfaces - Curves and Surfaces By Figure 1 and Figure 2 it is clear that it is possible to store description of objects as a set of surface polygons and similar i
Question 1) Why are selection tools useful? Describe them based on different categories Question 2) What are the different types of layers? Describe each type Quest
Scale a sphere cantered on the point (1, 2, and 3) with radius 1, so that the new sphere has the same centre with radius 2. Solution: Translate the sphere so that its centre
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