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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
Card or Page Based Tools : In these authoring systems, components are organized as pages of a book or a stack of cards. Thousands of pages or cards may be obtainable in the stack
Need for Video Compression: T he high bit rates that result from the various types of digital video make their transmission through their intended channels very difficult. Eve
what is horizontal retrce
AUDIO AND VIDEO: Audio and video are working as eye and ear of multimedia. Both of them are heavily contributing to any type of multimedia application. Here we discuss something r
normalization in detail
Objectives-Multimedia After going through this section, you should be capable to: explain hypertext and hypermedia ideas, illustrate how multimedia applications are
Multimedia- It is a new aspect of literacy which is being recognized as technology expands the manner people communicate. The principle of literacy increasingly, is a measure of th
Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
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