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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc
What do you mean by Perspective projection? Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known
Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen
Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Objectives of Three dimensional transformations explain basic 3D transformations-translation, rotation, scaling, shear and reflections-applied to objects in space; ex
State whether the following statements are true or false. Give reasons/examples to justify your answer. a) Cavalier projection is a parallel projection. b) Angles are not
1. Explain the Bresenham line generation algorithm via digitizing the line with end points as (15, 5) and also (25,13). Ans. Now we are utilizing the Bresenham line generati
Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad
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