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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Role in Education and Training:- A multimedia presentation is an important way to introduce new concepts or described a new technology. Individuals determine it easy to understand
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Flat Panel Displays - Hardware Primitives 1. Flat panel displays have now become more common. These include liquid crystal displays (LCD) and thin film electroluminescent disp
1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
QUESTION 1. Describe and explain four features of Firewire. 2. Explain clearly what is sampling rate and how does it influences the quality of video produced. 4. In Adobe
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
Question: (a) There are 3 main industries of drawing style and it has become a phenomenon. It was inspired by internationally diffused cartoons, comic strip books and since the
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
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