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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection
Algorithms for Basic Line Segment Plotting There are two important algorithms for basic line segment plotting-DDA algorithm and Bresenham algorithm. Both the algorithms use th
why do video characters look better today
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Explain rubber-band interactive picture technique
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti
Traditional Animation techniques as: 1) Key Frames 2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]
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