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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Which is the most usable and frequent method to generate a character?
Linking: A hypermedia system and also information in general contains different types of relationships among various information parts. Illustrations of typical relationships comp
Important points about the Surface of Revolution a) if a point on base curve is given by parametric form, that are: (x(u), y(u), z(u)) so surface of revolution regarding to th
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
short note on shading
what are the steps involved in 3D transformation
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
Intensity of Specular Reflection - Modeling and Rendering Intensity of specular reflection based upon material properties of surface and the angle of incidence and the value o
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
Anti- aliasing: Most aliasing artifacts, when appear in a static image at a moderate resolution, are often tolerable, and in many cases, negligible. However, they can have a signi
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