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Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the ray around the scene and collecting intensity contributions. This provides a simple and powerful rendering technique for obtaining global reflection and transmission effects. The basic ray tracing algorithm also provides for visible surface detection shadow effects transparency and multiple light source illumination. For each scan line the intensity at the interaction of the scan line with a polygon edge is linearly interpolated from the intensities at the edge end points. For example the polygon edge with end point vertices at position 1 & 2 is intersected by the scan line at point 4. A fast method for obtaining the intensity at point 4 is to interpolate lower intensities I1 & I2 using only the vertical displacement of the scan line.
Ellipse generating algorithm: Algorithm is similar to circle algorithm. We divide the ellipse on the positive quadrant into two regions. Region 1 where the slope > -1, and Reg
Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne
Perform the indicated base conversions 548 to base 5
1. If you perform a x-direction shear transformation and then a y-direction shear transformation, will the result be the same as the one which is obtained when it is simultaneous s
Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo
Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a
Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt
Categories of Parallel Projection Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illu
what is shearing transformation?
what are the steps involved in 3D transformation
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