Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Ray Casting -polygon rendering and ray tracing methods
It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of light from the viewer in the scene. The concept behind this casting is to shoot rays from the eye, one per pixel and get the closest object blocking the path of such ray - think of an image as a screen-door, along with each square in the screen being a pixel.
It is then the object the eye usually sees by that pixel. By using the material properties and the consequence of the lights in the view, this algorithm can find out the shading of this object. The simple assumption is made when a surface faces a light, then the light will reach such surface and not be blocked or in shadow. The shading of the surface is calculated by using traditional 3-D computer graphics shading models. This type of casting is not a synonym for ray tracing, although can be thought of as an abridged, and considerably faster, version of the ray tracing algorithm. Both images are order algorithms utilized in computer graphics to render 3-dimensional scenes to two dimensional screens by subsequent rays of light from the eye of the observer to a light source. Though ray tracing is as same to ray casting, this may be better consideration of as an extension of ray casting we will discuss such in the next topic in this section.
Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where
What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc
hi I need help with photoshop
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
Quicktime Quicktime is the video format devised through and used through Apple and can be utilized at varying quality and file sizes. This is quite broadly used and has affecte
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
when dda algorithm is more efficient than bresenhem line drawing algorithm
what is the numerical numbers
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd