Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Ray Casting -polygon rendering and ray tracing methods
It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of light from the viewer in the scene. The concept behind this casting is to shoot rays from the eye, one per pixel and get the closest object blocking the path of such ray - think of an image as a screen-door, along with each square in the screen being a pixel.
It is then the object the eye usually sees by that pixel. By using the material properties and the consequence of the lights in the view, this algorithm can find out the shading of this object. The simple assumption is made when a surface faces a light, then the light will reach such surface and not be blocked or in shadow. The shading of the surface is calculated by using traditional 3-D computer graphics shading models. This type of casting is not a synonym for ray tracing, although can be thought of as an abridged, and considerably faster, version of the ray tracing algorithm. Both images are order algorithms utilized in computer graphics to render 3-dimensional scenes to two dimensional screens by subsequent rays of light from the eye of the observer to a light source. Though ray tracing is as same to ray casting, this may be better consideration of as an extension of ray casting we will discuss such in the next topic in this section.
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
why overstriking is harmful.justify
Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h
An animation demonstrates a car driving along a road that is given by a Bezier curve along with the subsequent control points: X k 0 5
Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
QUESTION 1. You are a consultant in the field of video production and video editing. You haven been requested to participate in a debate over analog and digital video. Write
Draw the block diagram of raster scan display processor.
2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd