Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Ray Casting -polygon rendering and ray tracing methods
It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of light from the viewer in the scene. The concept behind this casting is to shoot rays from the eye, one per pixel and get the closest object blocking the path of such ray - think of an image as a screen-door, along with each square in the screen being a pixel.
It is then the object the eye usually sees by that pixel. By using the material properties and the consequence of the lights in the view, this algorithm can find out the shading of this object. The simple assumption is made when a surface faces a light, then the light will reach such surface and not be blocked or in shadow. The shading of the surface is calculated by using traditional 3-D computer graphics shading models. This type of casting is not a synonym for ray tracing, although can be thought of as an abridged, and considerably faster, version of the ray tracing algorithm. Both images are order algorithms utilized in computer graphics to render 3-dimensional scenes to two dimensional screens by subsequent rays of light from the eye of the observer to a light source. Though ray tracing is as same to ray casting, this may be better consideration of as an extension of ray casting we will discuss such in the next topic in this section.
Functioning of hardcopy devices and Output primitives 1. Functioning of hardcopy devices-laser printers and dot matrix printers, plotters. 2. Output primitives: Graphics
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
Matrix for Orthographic Projection Orthographic projections are projections into one of the coordinate planes x=0, y=0or z=0. The matrix for orthographic projection on the z=0
Picture Information - Raster Graphics and Clipping Now, the picture information is accumulated in the form of bit plans on which all bit plane complete information of pictur
Objectives After completing this section, you must be familiar with: explain computer graphics, its characteristics and features; Conversations about applicat
Question 1 What is Packet-switching network? Discuss its basic operation Question 2 Briefly describe Jackson's theorem Question 3 List and explain the two popular
What is character generation?
Multimedia as the name suggests MULTI and MEDIA utilizes some media for example: text, graphics, audio, video and also animation, to convey information. Multimedia also consider to
what do you mean by retracing? Define horizontal as well as Vertical retracing?
Video controller : A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd