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Raster and Random Scan Display Technologies
For display or printing graphics objects, various technologies have been invented. Research and development is still on for getting refined and more advanced display technologies for achieving as much realism as possible in graphics display. Early graphics devices were line-oriented. This means the primitive operations were line drawing. For example, a plotter was based on sketching the figure through a pen using line segments approximating the graphics object. For complex objects, thousands of line segments were used to plot the object.
Such devices were called vector displays or random scan displays. In the present time raster graphics is a standard technology commonly used in most of the graphics devices. Raster graphics uses a raster which is a 2-dimensional grid of pixels (picture elements). Each pixel may be addressed and illuminated independently, just as in a graph paper, we are able to address every cell independently. Therefore the primitive operation is to draw a point which means to assign a color to a pixel. Everything else is built upon that. There are a variety of hardcopy and display devices based on raster graphics technology. The inkjet and laser printers are examples of hardcopy devices whereas CRT (cathode ray tube) and LCD (liquid crystal display) are well known examples of display devices based on raster graphics.
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
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what do you mean by high definition systems? Define aspect ratio? What is a refresh buffer? What is the difference between bitmap and pitman frame buffer? Explain the basic oper
Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
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In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
how you doing the graphic?
Traditional Animation techniques as: 1) Key Frames 2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]
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