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Radiosity - Polygon Rendering & Ray Tracing Methods
Radiosity simulates the diffuse propagation of light begin at the light sources. Because global illumination is an extremely difficult problem and along with a standard ray tracing algorithm, which is an extremely time consuming task, like a vast number of rays have to be shot. For this purpose, the radiosity method was invented. The basic idea of the method is to store illumination values upon the surfaces of the objects, like the light is propagated begin on the light sources.
Deterministic radiosity algorithms were utilized for radiosity for fairly some instant, although they are too slow for computing global illumination for extremely complicate scenes. For this purpose, stochastic methods were invented, which simulate the photon propagation via a Monte Carlo type algorithm.
Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
what is mean by virtual reality?
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
QUESTION (a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems?
explain vecgen line drawing algorithm
Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations
Illustrate the Advantages of using virtual reality - it's safer (As techniques can be tried out in advance without the dangers of real operation for example maintaining a nucle
example for desigining animation sequence
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