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Projections - Viewing Transformation
Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed as Plane of projection or view plane that constitutes the display surface. The mapping is resolved by projection rays termed as the projectors. Geometric projections of objects are formed via the intersection of lines termed as projectors with a plane termed as plane of projection or view plane. Projectors are lines from an arbitrary point, termed as the centre of projection i.e. COP, by each point in an object. Following figure 1 demonstrates a mapping of point P(x,y,z) on its image P′(x',y',z') in the view plane.
Figure: 1
If the COP that is center of projection is located at finite point in the 3-space, the effect is a perspective projection. If the COP i.e. center of projection is located at infinity, all the projectors are parallel and the consequence is a parallel projection. Following figure 2(a)-(b) demonstrates the diversity between perspective and parallel projections. In following figure 2(a): ABCD is projected to A'B'C'D' on the plane of projection and O is a COP. In the condition of parallel projection the rays by an object converge at infinity, the rays from the object turn into parallel and will have a direction termed as "direction of projection".
Figure 2(b): Parallel projection
Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat
Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom
example for desigining animation sequence
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
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Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
Education courses, skills, and knowledge are sometimes taught of context because of lack of application of real time examples. To resolve this, educators are using multimedia to br
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
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