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Programs - programming language:
Programs to implement algorithms on the computer must be written in a language that the computer can understand. It is fruitful, therefore, to describe algorithms in a language that resembles the language used to write computer programs. This is called pseudo code. It is not a programming language with a rigid syntax, but is similar to one. The idea is that it should be easy to write a program by looking at the pseudo code.
Let us take few problems to illustrate how to express the solution to a problem in the form of an algorithm. We will also see how algorithm can be diagrammatically represented using flow chart, and also how a program can be written based on the algorithm. For providing a solution to any problem some input from the user is required. In the following examples the number n that is expected from the user should be an integer. In the program, it will be declared of the required type only, referred as data type of the variable. A Detailed description of variable and data type is given in a later section.
The primary step is to start the Debug; this step only consists of typing debug [Enter] on the operative system on time. the "a" (assemble) command is used To assemble a program on
ELECTRONIC EDUCATIONAL RESOURCES: In the present era, you can get access to a large number of electronic educational resources through the web. These resources may be on diffe
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The unconditional jumps in a written program in assembler language are specified by the jmp instruction; a jump is to moves the flow of the execution of a program by sending the co
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Bandwidth: Bandwidth is the second concept important for transmission. This concept can be explained with the help of the traffic network mentioned earlier. If there is a two-
mips program in java
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