programming assignment, C/C++ Programming

Assignment Help:
Introduction. In this assignment you are required to simulate a maze traversal using so called recursive backtracking (the algorithm is given below).
The grid of #s and 0s in the following Figure is a two-dimensional array representation of a maze. The #s represent the walls of the maze, and the zeros represent locations in the possible paths through the maze. In the maze, you can move one step at a time in the following four directions: up, down, right, left, no “diagonal” moves are allowed. A move can be made only to a location in the array that contains a zero.
# # # # # # # # # # # #
# 0 0 0 # 0 0 0 0 0 0 #
0 0 # 0 # 0 # # # # 0 #
# # # 0 # 0 0 0 0 # 0 #
# 0 0 0 0 # # # 0 # 0 0
# # # # 0 # 0 # 0 # 0 #
# 0 0 # 0 # 0 # 0 # 0 #
# # 0 # 0 # 0 # 0 # 0 #
# 0 0 0 0 0 0 0 0 # 0 #
# # # # # # 0 # # # 0 #
# 0 0 0 0 0 0 # 0 0 0 #
# # # # # # # # # # # #
Write a recursive function called mazeTraversal, to walk through a maze like the one shown above.
The function mazeTraversal should attempt to locate the exit, it should also place the character ''x'' in each square in the path.
In mazeTraversal you are required to implement the following recursive algorithm:
ITECH 7603
Advanced Programming
School of Science, Information Technology and
Engineering
• From the current location in the maze, try to move one space in one of the four directions (down, right, up or left).
• If it is possible to move in at least one direction, call mazeTraversal recursively, passing the new location in the maze as the current location.
• If it is not possible to go in any direction, return to the previous location in the maze and try a new direction from that location
This recursive algorithm finds the exit (assuming there is an exit). If there is no exit, you will arrive at the starting location again.
Program the function to display the maze after each move so that the user can see how the maze is solved. The final output of the maze should display the path that solves the maze.
1. Class Maze. The Maze class should have:
A) Two private instance variables – int size, char **maze;
B) Constructor “Maze(char **c, int size)” – takes as an argument an n-by-n two-dimensional character array that contains only #s and 0s.
C) Public function void mazeTraversal(int a, int b)” – tries to “solve” the maze. Parameters a, b represent the entry point to the maze. Recursive algorithm for the mazeTraversal is described in the previous section.
D) friend ostream &operator<<(ostream &stream, Maze &m) – to print maze m in a tabular format.
E) Private function void mazeGenerator()” – randomly creates an n-by-n (3010==n) Maze object which has an entry point on the left side. The algorithm for mazeGenerator should be as follows:
• You start with 2-dimensional n-by-n array maze containing only #s, and then you “dig” your way through it until reaching a border, marking the visited cells with 0s.
• The entry point is maze[n/2][0]
• First move is to the right, after that you chose randomly any of four possible directions to move.
• The function stops when it reaches a border.
ITECH 7603
Advanced Programming
School of Science, Information Technology and
Engineering
F) Default constructor Maze() – calls the mazeGenerator.
2. main() function.
In the main function you should create three Maze objects:
• One on the figure in the section 0.
• A 12-by-12 maze that has an entry point but does not have an exit. You should design it yourself.
• A randomly generated maze object
Then the mazeTraversal function should be called on each of the created objects.

Related Discussions:- programming assignment

Define auto pointer?, A: The simplest instance of a smart pointer is auto_p...

A: The simplest instance of a smart pointer is auto_ptr that is included in the standard C++ library. Auto Pointer only takes care of Memory leak & does nothing regarding dangling

Program to creates a linked list of characters , Note: Please refer to the...

Note: Please refer to the Subject Outline for details regarding the assessment of the advanced assignment. The Problem You are to investigate the use of data structures an

3n+1, Consider the following algorithm to generate a sequence of numbers. S...

Consider the following algorithm to generate a sequence of numbers. Start with an integer n. If n is even, divide by 2. If n is odd, multiply by 3 and add 1. Repeat this process wi

Programming, pseudocode for gregorian calendar

pseudocode for gregorian calendar

Program with various inputs-set associative cache , 1.1 A Few Notes: 1....

1.1 A Few Notes: 1. Please test your program with various inputs prior to submission. 2. All group members must understand the entire project for interactive grading. Equal

Define array of structures, Define Array of Structures? An Array of Str...

Define Array of Structures? An Array of Structures is an assortment of the same data types which are declared as structures. It is useful to store large and different number of

Memory allocation for objects, when a class is defined the compiler will no...

when a class is defined the compiler will not allocate memory. This is true only for data member not for member function.  As soon as the member function is defined  the require

.., write a c++ code to implement use of a constructor

write a c++ code to implement use of a constructor

Assignment, write a simple c++ program to that use the value to add five nu...

write a simple c++ program to that use the value to add five number .your program should prompt the user to enter these five numbers one after the other

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd