Program to implement procedures or functions, Computer Graphics

Assignment Help:

The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments using the stack. Another important goal is to practice using the logic operations to do bitwise manipulation.

PART A

Implement a procedure that mimics a logic unit. The logic unit has one input, one output and a set of control flags. The input size is 32 bits (4 bytes). The output size is 8 bits (1 byte) and there are 32 bits of control signals. See block diagram:

The output depends on the value of the control signals. Your job is to implement the functionality of this unit as follows:

The input is a double word. The bytes are numbered as follows:

Depending on the control signals, the output is determined as indicated in the following table:
Control Signals Output
XXXX XXX0 XXXX XXX0 XXXX XXX0 XXXX XXX1 BYTE 1
XXXX XXX0 XXXX XXX0 XXXX XXX1 XXXX XXX0 BYTE 2
XXXX XXX0 XXXX XXX1 XXXX XXX0 XXXX XXX0 BYTE 3
XXXX XXX1 XXXX XXX0 XXXX XXX0 XXXX XXX0 BYTE 4
ANY OTHER SEE BELOW

*Note: X means 0 or 1. Output for ANY OTHER control signals: Concatenate the two highest order bits of each of the input bytes to form the output byte.

The input, control signals and output are parameters to the procedure you will be implementing. You need to read the parameters from the stack. You are NOT allowed to use the parameter variable names or create new variables in your procedure.

PART B

Implement a procedure that manipulates bits in a double word input by calling four different functions. Each function will manipulate one of the bytes in the input and generate one of the output bytes. Each function takes a 32 bit input (4 bytes) and returns a 32 bit output. Within the procedure you have to call four functions to perform different bit operations on the input and generate the output. The functions to implement are the following:

MIRROR_BYTE(input) -- Mirrors value of Byte 4 (leftmost).

Example: IF Byte 4 is 1011 0100 THEN return 0010 1101

SWAP_NIBBLES(input) -- Return interchanged nibbles of input's Byte 3.

Example IF Byte 3 is 1111 0000 THEN Return 0000 1111

INVERT_BITS(input) -- Flip the bits at positions 7, 5, 3, 1 of Byte 2. Leave the rest of the bits unchanged.

Example: IF Byte 2 is 0000 0000 THEN return 1010 1010.
Example: IF Byte 2 is 1111 1111 THEN return 0101 0101.

POWER_TWO(input) -- If the number in Byte 1 is a power of 2, return 1. Otherwise return 0.

Example: IF Byte 1 is 0110 0111 THEN return 0000 0000.
Example: IF Byte 1 is 0100 0000 THEN return 0000 0001.

You have to call the four functions from inside your procedure and pass the input parameter to each function using the stack. Return the result of each function using the return register EAX. The final output of your procedure is 4 bytes. Store the result of each function in the corresponding byte of the procedure's final output, e.g. INVERT_BITS result goes into Byte 2 of the output (since it manipulates Byte 2 of the input).


Related Discussions:- Program to implement procedures or functions

Types of animation, Types of Animation: -          Procedural Animation...

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Vertical retrace - display devices, Vertical retrace - Display Devices ...

Vertical retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the top, left most point on the monitor after refreshing all ho

Numerically-controlled machines - cad and cam, Numerically-Controlled Machi...

Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi

Scan-line method, In contrast to depth-buffer method, here we identify one ...

In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al

Rotation - 2-d and 3-d transformations, Rotation - 2-d and 3-d transformati...

Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

For orthographic parallel projection, For orthographic parallel projection:...

For orthographic parallel projection:    glOrtho(left, right, bottom, top, near, far);  glOrtho2D(left, right, bottom, top);    Here left, right define the x-direction ex

Shannon fano with the lempel ziv welsh algorithm, Question: (a) A stat...

Question: (a) A statistical encoding algorithm is being considered for the transmission of a large number of long text files over a public network. Part of the file content i

Three dimensions, A triangle is having the vertices A(0,0) B(1,2) and C (5,...

A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed

Shearing - 2-d and 3-d transformations, Shearing - 2-D and 3-D transformati...

Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd