Program to implement procedures or functions, Computer Graphics

Assignment Help:

The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments using the stack. Another important goal is to practice using the logic operations to do bitwise manipulation.

PART A

Implement a procedure that mimics a logic unit. The logic unit has one input, one output and a set of control flags. The input size is 32 bits (4 bytes). The output size is 8 bits (1 byte) and there are 32 bits of control signals. See block diagram:

The output depends on the value of the control signals. Your job is to implement the functionality of this unit as follows:

The input is a double word. The bytes are numbered as follows:

Depending on the control signals, the output is determined as indicated in the following table:
Control Signals Output
XXXX XXX0 XXXX XXX0 XXXX XXX0 XXXX XXX1 BYTE 1
XXXX XXX0 XXXX XXX0 XXXX XXX1 XXXX XXX0 BYTE 2
XXXX XXX0 XXXX XXX1 XXXX XXX0 XXXX XXX0 BYTE 3
XXXX XXX1 XXXX XXX0 XXXX XXX0 XXXX XXX0 BYTE 4
ANY OTHER SEE BELOW

*Note: X means 0 or 1. Output for ANY OTHER control signals: Concatenate the two highest order bits of each of the input bytes to form the output byte.

The input, control signals and output are parameters to the procedure you will be implementing. You need to read the parameters from the stack. You are NOT allowed to use the parameter variable names or create new variables in your procedure.

PART B

Implement a procedure that manipulates bits in a double word input by calling four different functions. Each function will manipulate one of the bytes in the input and generate one of the output bytes. Each function takes a 32 bit input (4 bytes) and returns a 32 bit output. Within the procedure you have to call four functions to perform different bit operations on the input and generate the output. The functions to implement are the following:

MIRROR_BYTE(input) -- Mirrors value of Byte 4 (leftmost).

Example: IF Byte 4 is 1011 0100 THEN return 0010 1101

SWAP_NIBBLES(input) -- Return interchanged nibbles of input's Byte 3.

Example IF Byte 3 is 1111 0000 THEN Return 0000 1111

INVERT_BITS(input) -- Flip the bits at positions 7, 5, 3, 1 of Byte 2. Leave the rest of the bits unchanged.

Example: IF Byte 2 is 0000 0000 THEN return 1010 1010.
Example: IF Byte 2 is 1111 1111 THEN return 0101 0101.

POWER_TWO(input) -- If the number in Byte 1 is a power of 2, return 1. Otherwise return 0.

Example: IF Byte 1 is 0110 0111 THEN return 0000 0000.
Example: IF Byte 1 is 0100 0000 THEN return 0000 0001.

You have to call the four functions from inside your procedure and pass the input parameter to each function using the stack. Return the result of each function using the return register EAX. The final output of your procedure is 4 bytes. Store the result of each function in the corresponding byte of the procedure's final output, e.g. INVERT_BITS result goes into Byte 2 of the output (since it manipulates Byte 2 of the input).


Related Discussions:- Program to implement procedures or functions

Opengl, Write a program that allows interactive manipulation of the positio...

Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and

What is run length encoding, What is run length encoding?   Run length ...

What is run length encoding?   Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege

Types of graphic images, Types of Graphic Images: Graphic images have...

Types of Graphic Images: Graphic images have been processed through a computer can generally be divided in two distinct categories. That image is either bitmap files or vecto

Zero acceleration (constant speed), Zero Acceleration (Constant Speed ) ...

Zero Acceleration (Constant Speed ) Now, the time spacing for the in-betweens that is: in-between frames is at equal interval; which is if, we want N in-betweens for key frames

Udp datagram communication and tcp stream communication, Question: a) D...

Question: a) Datagram packet delivery and Virtual circuit packet delivery are two approaches to the delivery of packets by the network layer. Explain. b) What is the meaning

What makes a pattern a pattern, QUESTION (a) Suppose that you have been...

QUESTION (a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems?

Scientific visualization, Scientific Visualization This is complex for...

Scientific Visualization This is complex for the human brain to create sense out of the large volume of numbers produced through a scientific computation. Statistical and nume

Application of sutherland hodgman polygon clipping, For good understanding ...

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi

Basics of animation - computer animation, Basics of Animation - Computer an...

Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd