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THIS PROGRAM IS TO DISPLAY A STOCK CONTAINING ITEM CODE,ITEM NAME,PRICE AND ANOTHER STOCK WITH CODE & QUANTITY AND DISPLAY COMPLETE INFORMATION#include #include #include struct stock { int itemcode; char itemname[30]; float unitprice; };struct stock1 { int itemcode; int quantity; };void main() { clrscr(); stock s[50]; stock1 s1; float amt; int number; cout<<"enter the no. of items to be purchased : "; cin>>number; cout< for(int i=0;i { cout<<" Item code : "; cin>>s[i].itemcode; cout<<" Item name : "; gets(s[i].itemname); cout<<" Unit price of the item : "; cin>>s[i].unitprice; cout< } cout<<"enter the item code of the item to be purchased : "; cin>>s1.itemcode; cout<<"enter the total quantity : "; cin>>s1.quantity; cout< for(i=0;i { if (s[i].itemcode == s1.itemcode) { amt = s[i].unitprice * s1.quantity; clrscr(); cout<<"\t B I L L "<<"\n\n"; cout<<" item code : "< cout<<" item name : "< cout<<" unit price : "< cout<<" quantity : "< cout<<"\n"; cout<<" total amount : "< } else { clrscr(); cout<<" THE ITEM IS NOT AVAILABLE "; } } getch(); }
dynamic initialization of object using constructor in C++
Define a user-defined data type (struct) called Car to represent a car in the context of a car dealership database. Car must have at least the following characteristics: Make Model
code of this game
Ba s i c r u l e s o f C + + p r o g r a m : · I t m u s t h a v e o n l y o n e m a i n f u n c ti o n ·
I need the code for this plss....
Is Overloading of Destructor possible?
exemples of many to many
When I develop a destructor, do I require to explicitly call the destructors for my member objects?
(a) Write a procedure called (area-of-rectangle h w) that computes the area of a rectangle of height h and width w. (b) Write a procedure called (area-of-circle r) that computes
I have to add virtual void calculatePay and virtual void displayEmployee. How to I implement that in Salaried and Hourly Employee?
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