Program that can communicate with a smtp email server, JAVA Programming

Assignment Help:

Assignment

Your task in this assignment is to develop a Java program that can communicate with a real SMTP email server for sending emails. It should have a graphical user interface (GUI).

LEARNING GOALS

1.  To enhance the functionality of the program developed in Assignment 1 so that the program communicates with an SMTP server using TCP Sockets - i.e. to practise implementing networked applications. 

2.  To practise the development of a graphical user interface (GUI) and use of event handling in Java.

3.  To practise using the extensive Java libraries, e.g. for the TCP connection and the user interface development.

4.  To practise object-oriented development (structuring of program). 

PROGRAM DESCRIPTION

Your program must have the following parts: 

1.  An EmailSender object which receives an object of type Message (created in assignment 1) and sends it using a Socket connection to an SMTP server.

2.  The GUI must have: 

a. Text input fields for each required field, 

b.  a send button to send the email

c.  a clear (or restart) button to clear fields (to, from, subject, message etc)

d.  two text areas, 

i.  one to compose the email message and  ii.  A second to display server responses  

3.  A Logger class which makes a log entry whenever an email is sent or an unsuccessful attempt is made. The log entry is made in a file called 'emaillog.txt', which is in a subdirectory of the directory of the program. The subdirectory is called 'logs'. 

20/04/2011 17:45:55; [email protected]; [email protected]; "Coffee break"; status: success 111111@swin stands for the sender, 222222@swin. for the recipient, and "Coffee break" for  the subject line of the sent message.

4.  The code should be easy to read

 

PROGRAM USE CASE (FUNCTIONALITY)

1.  When the program is started (from command line using "java Test"), the user interface is shown. The sender field shows a default e-mail address.

2.  The user types the necessary data into the appropriate fields. The program validates the e-mail addresses. (The best time to do this is when the cursor leaves the field of an e-mail address.)

3.  When the user presses the Send button, the program creates a Message object and stores all the information in the fields of the user interface in the Message object. 

4.  The EmailSender receives the Message object and opens a connection to the SMTP server.

5.  The event is logged in emaillog.txt. Depending on whether the mail has been sent successfully, the status is 'success' or 'failure'.

6.  In the case of a failure, use the exception handling mechanism to return the error message to the GUI for display. Give as much detail to the user as you can, but not Java messages (users don't understand stack traces).

7.  If the message was sent successfully, clear all fields (except the field that shows server feedback) so that a new message can be typed. Alternatively, you can have a 'Clear' button.

DELIVERABLES

You must submit the following as part of the assignment

1.  Complete source code consisting of the Java classes described in assignments 1 and 2, possibly more.

2.  A UML class diagram of the program. The class diagram should show the names of the classes, the attributes and methods of the classes as well as the relationships between the classes.


Related Discussions:- Program that can communicate with a smtp email server

Explain bean lifecycle in spring framework, 1. The spring container searche...

1. The spring container searches the bean's definition from the XML file and instantiates the bean. 2. Using the dependency injection, spring populates all of the properties as

How many modules are there in spring, Spring comprises of seven modules. Th...

Spring comprises of seven modules. They are.. a) The core container b) Spring context c) Spring AOP d) Spring DAO e) Spring ORM f)  Spring Web module g)  Sprin

What do you understand by private and public class, What do you understand ...

What do you understand by private, protected and public? These are accessibility modifiers. Private is the most restrictive, whereas public is the least restrictive. There is n

Ask to do it, Ask question #Minig cbhdsjamkvfdsk mum 100 words accepted#

Ask question #Minig cbhdsjamkvfdsk mum 100 words accepted#

Develop a graphical display framework, Develop a Graphical Display Framewor...

Develop a Graphical Display Framework Project Description: The intent of this project is to prepare a web based graphical display framework that will display many data points

Write a program calculates the resistance of group resistors, The formula f...

The formula for resistors linked in parallel is a little more complex. Given two resistors along with resistances R1 and R2 linked in parallel the equivalent resistance is given th

Determine about the wrapper classes, Determine about the Wrapper Classes ...

Determine about the Wrapper Classes Every primitive data type has a corresponding object (wrapper class). These wrapper classes provides extra functionality (conversion, size c

Universal android and ios, Universal Android and iOS, Multipurpose Testing ...

Universal Android and iOS, Multipurpose Testing Application - Based on Phonegap Project Description: Universal Android and iOS, Multipurpose Testing Application Based on Phon

What is constructor, What is Constructor? A constructor is used to init...

What is Constructor? A constructor is used to initialize a newly created object. It's called just after memory is allocated for the object. It can be used to initial

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd