Program that can communicate with a smtp email server, JAVA Programming

Assignment Help:

Assignment

Your task in this assignment is to develop a Java program that can communicate with a real SMTP email server for sending emails. It should have a graphical user interface (GUI).

LEARNING GOALS

1.  To enhance the functionality of the program developed in Assignment 1 so that the program communicates with an SMTP server using TCP Sockets - i.e. to practise implementing networked applications. 

2.  To practise the development of a graphical user interface (GUI) and use of event handling in Java.

3.  To practise using the extensive Java libraries, e.g. for the TCP connection and the user interface development.

4.  To practise object-oriented development (structuring of program). 

PROGRAM DESCRIPTION

Your program must have the following parts: 

1.  An EmailSender object which receives an object of type Message (created in assignment 1) and sends it using a Socket connection to an SMTP server.

2.  The GUI must have: 

a. Text input fields for each required field, 

b.  a send button to send the email

c.  a clear (or restart) button to clear fields (to, from, subject, message etc)

d.  two text areas, 

i.  one to compose the email message and  ii.  A second to display server responses  

3.  A Logger class which makes a log entry whenever an email is sent or an unsuccessful attempt is made. The log entry is made in a file called 'emaillog.txt', which is in a subdirectory of the directory of the program. The subdirectory is called 'logs'. 

20/04/2011 17:45:55; [email protected]; [email protected]; "Coffee break"; status: success 111111@swin stands for the sender, 222222@swin. for the recipient, and "Coffee break" for  the subject line of the sent message.

4.  The code should be easy to read

 

PROGRAM USE CASE (FUNCTIONALITY)

1.  When the program is started (from command line using "java Test"), the user interface is shown. The sender field shows a default e-mail address.

2.  The user types the necessary data into the appropriate fields. The program validates the e-mail addresses. (The best time to do this is when the cursor leaves the field of an e-mail address.)

3.  When the user presses the Send button, the program creates a Message object and stores all the information in the fields of the user interface in the Message object. 

4.  The EmailSender receives the Message object and opens a connection to the SMTP server.

5.  The event is logged in emaillog.txt. Depending on whether the mail has been sent successfully, the status is 'success' or 'failure'.

6.  In the case of a failure, use the exception handling mechanism to return the error message to the GUI for display. Give as much detail to the user as you can, but not Java messages (users don't understand stack traces).

7.  If the message was sent successfully, clear all fields (except the field that shows server feedback) so that a new message can be typed. Alternatively, you can have a 'Clear' button.

DELIVERABLES

You must submit the following as part of the assignment

1.  Complete source code consisting of the Java classes described in assignments 1 and 2, possibly more.

2.  A UML class diagram of the program. The class diagram should show the names of the classes, the attributes and methods of the classes as well as the relationships between the classes.


Related Discussions:- Program that can communicate with a smtp email server

Currency calculator, I have to write a several line currency exchange rate ...

I have to write a several line currency exchange rate calculator.it wants me to use a variable and prompt var dollarAmount = Prompt("Enter amount in U.S. dollars:"); and give t

Fibonacci, Output first x values in the fibonacci sequence, where x is an a...

Output first x values in the fibonacci sequence, where x is an argument to the program. 0, 1, 1, 2, 3, 5, 8, ... Write the fibonacci creation function separate from the main func

Array method, frequently used java array method

frequently used java array method

Complete the specification of chatter, Tasks: Complete the specifica...

Tasks: Complete the specification of CHATTER, and specify ChatterLists. Implement these ADTs in Java with an abstract class Chatter and a class ChatterList. Use javado

Point of Sale Terminal, The problem statement is pretty simple. We need a s...

The problem statement is pretty simple. We need a software implementation of a Point of Sale terminal at a typical store. The users of the system are the cashiers sitting at the sa

Board Coloring, BoardColoring.java program for 2D MXM matrix

BoardColoring.java program for 2D MXM matrix

How we can changing the implementation, How we can changing the Implementat...

How we can changing the Implementation ? Suppose the Car class requires to be used in a simulation of New York City traffic in that each actual car on the street is represente

Java Login/Register Web CMS, I need help setting up and fleshing out a basi...

I need help setting up and fleshing out a basic outline/structure for a basic Java web app using an MVC pattern

Need java assignment for course, Need Java Assignment for course Project...

Need Java Assignment for course Project Description: I want to get an assignment done. Involves building on a minesweeper game written in Java. You subsequent code is to be u

Describe java operators, Describe java operators? An operator is a symb...

Describe java operators? An operator is a symbol which operates on one or more arguments to generate a result. The Hello World program is so easy it doesn't use any operators,

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd