Program that can communicate with a smtp email server, JAVA Programming

Assignment Help:

Assignment

Your task in this assignment is to develop a Java program that can communicate with a real SMTP email server for sending emails. It should have a graphical user interface (GUI).

LEARNING GOALS

1.  To enhance the functionality of the program developed in Assignment 1 so that the program communicates with an SMTP server using TCP Sockets - i.e. to practise implementing networked applications. 

2.  To practise the development of a graphical user interface (GUI) and use of event handling in Java.

3.  To practise using the extensive Java libraries, e.g. for the TCP connection and the user interface development.

4.  To practise object-oriented development (structuring of program). 

PROGRAM DESCRIPTION

Your program must have the following parts: 

1.  An EmailSender object which receives an object of type Message (created in assignment 1) and sends it using a Socket connection to an SMTP server.

2.  The GUI must have: 

a. Text input fields for each required field, 

b.  a send button to send the email

c.  a clear (or restart) button to clear fields (to, from, subject, message etc)

d.  two text areas, 

i.  one to compose the email message and  ii.  A second to display server responses  

3.  A Logger class which makes a log entry whenever an email is sent or an unsuccessful attempt is made. The log entry is made in a file called 'emaillog.txt', which is in a subdirectory of the directory of the program. The subdirectory is called 'logs'. 

20/04/2011 17:45:55; [email protected]; [email protected]; "Coffee break"; status: success 111111@swin stands for the sender, 222222@swin. for the recipient, and "Coffee break" for  the subject line of the sent message.

4.  The code should be easy to read

 

PROGRAM USE CASE (FUNCTIONALITY)

1.  When the program is started (from command line using "java Test"), the user interface is shown. The sender field shows a default e-mail address.

2.  The user types the necessary data into the appropriate fields. The program validates the e-mail addresses. (The best time to do this is when the cursor leaves the field of an e-mail address.)

3.  When the user presses the Send button, the program creates a Message object and stores all the information in the fields of the user interface in the Message object. 

4.  The EmailSender receives the Message object and opens a connection to the SMTP server.

5.  The event is logged in emaillog.txt. Depending on whether the mail has been sent successfully, the status is 'success' or 'failure'.

6.  In the case of a failure, use the exception handling mechanism to return the error message to the GUI for display. Give as much detail to the user as you can, but not Java messages (users don't understand stack traces).

7.  If the message was sent successfully, clear all fields (except the field that shows server feedback) so that a new message can be typed. Alternatively, you can have a 'Clear' button.

DELIVERABLES

You must submit the following as part of the assignment

1.  Complete source code consisting of the Java classes described in assignments 1 and 2, possibly more.

2.  A UML class diagram of the program. The class diagram should show the names of the classes, the attributes and methods of the classes as well as the relationships between the classes.


Related Discussions:- Program that can communicate with a smtp email server

What is jdbc abstraction and dao module, Using this module we can keep up t...

Using this module we can keep up the database code clean and easy, and prevent problems that result from a failure to close database resources. A new layer of meaningful exceptions

Define the j2ee best practices to improve performance? , Manage valuable re...

Manage valuable resources recycle and wisely them where possible, serialization cost and minimize network overheads, and optimize all your database functions. 1. Recycle and man

Describe overriding methods, Describe Overriding Methods ? Assume that...

Describe Overriding Methods ? Assume that one day you've just finished your Car class. It's been plugged into your traffic simulation that is chugging along merrily simulating

Design a game in java, Ten pigs were all in a pen, enjoying their morning s...

Ten pigs were all in a pen, enjoying their morning slop when a bird flew down from a nearby tree and began picking all the best bits out from the trough. This greatly perturbed the

Difference between an interface and an abstract class, What is the differen...

What is the difference between an Interface and an Abstract class? An abstract class can have instance methods that execute a default behavior. An Interface can only declare co

MATLAB, Requested figure handle in use by another object, how do i fix this...

Requested figure handle in use by another object, how do i fix this?

String, in java string is a

in java string is a

What are the services given by the rmi object, RMI Object services: In...

RMI Object services: In addition to its remote object architecture, RMI gives some basic object services, which may be needed in a distributed application. 1.  Object namin

Constructors or destructors in java program, Consider the following Java de...

Consider the following Java definition of an integer list class. class IntegerList { private int[] list = new int[200]; private int size = 0; public boolean append(int value) {

Implement design in the java programming language, Implement your design in...

Implement your design in the Java programming language. Your main program file must be called MIPSim.java. Your simulator should implement the MIPS instruction set with the rest

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd