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Aim: Write a program of multipication using inline function
class Multiply
{
int x,y;
public:
void getdata();
inline calculate(int a,int b)
return(a*b);
}
void display();
};
void Multiply::getdata()
cout<<"Enter the two numbers"< cin>>x>>y; } void Multiply::display() { cout<<"Multiplication of "< cout< } int main() { clrscr(); Multiply m; m.getdata(); m.display(); getch(); } Output: Enter the two numbers 6 5 Multiplication of 6 and 5=30
cin>>x>>y;
void Multiply::display()
cout<<"Multiplication of "< cout< } int main() { clrscr(); Multiply m; m.getdata(); m.display(); getch(); } Output: Enter the two numbers 6 5 Multiplication of 6 and 5=30
cout< } int main() { clrscr(); Multiply m; m.getdata(); m.display(); getch(); } Output: Enter the two numbers 6 5 Multiplication of 6 and 5=30
int main()
clrscr();
Multiply m;
m.getdata();
m.display();
getch();
Output:
Enter the two numbers
6 5
Multiplication of 6 and 5=30
Use of random function: int main(void) { int i,j; for(j=0;j { // randomize(); for(i=0;i printf("%d\n", ran
write a program to read an inverted index
A: Multiple providers of libraries might employ common global identifiers causing a name collision whereas an application attempt to link with two or more such libraries. The names
History?
Binary Options EA for DirectFX and SignalPush Project Description: I want a programmer who will build an EA based on my three types of Binary strategy's using two Indicators.
How to write a global inline function First, let's get away from member functions for a moment and consider a global function. To make a request that this function be in line:
# include stdio.h> # include string.h> # include conio.h> void main() { int i=0,count=0; char a[100],b; clrscr();
Default assignment operator mange assigning one object to another object of the same class. It is member to member copy as shallow copy.
THIS PROGRAM IS TO ADD TWO DISTANCES & SHOW THEIR SUM AS NEW DISTANCE # include # include typedef int dist; struct distance { dist inch; dist feet; }; distance add
program
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