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Procedural Animation - Computer Animation
This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These actions be generated by using some could otherwise pre-explained animation processes are utilized to illustrate movement over time. There might be procedures which use the laws of physics as Physical that is modeling based or animator-generated processes. Some illustration of procedural animation is collision that is an activity which is the outcome of some other action this is termed as a "secondary action", for illustration throwing a ball that hits the other object and causes the second object to move; simulating particle systems smokes water and so on hair and for dynamics. In computer video games this is frequently used for easy things as players head rotation to look around and so on.
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
Explain the 3d transformations
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
Problem with Interpolated Shading There are several more shading models that intermediate in complication among Gouraud and Phong shading, linking the liner interpolation of t
When you set up your project, create the class as an "ACM Graphics Program", rather than a plain class. This will perform the necessary preparations for you to use mouse input in y
explain interactive picture-construction techniques
Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr
Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa
Exceptional cases - Orthographic Projection 1) We have an Orthographic projection, if f=0, then cot (β) =0 that is β=90 0 . 2) β =cot-1 (1)=450 and this Oblique projec
Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.
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