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Procedural Animation - Computer Animation
This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These actions be generated by using some could otherwise pre-explained animation processes are utilized to illustrate movement over time. There might be procedures which use the laws of physics as Physical that is modeling based or animator-generated processes. Some illustration of procedural animation is collision that is an activity which is the outcome of some other action this is termed as a "secondary action", for illustration throwing a ball that hits the other object and causes the second object to move; simulating particle systems smokes water and so on hair and for dynamics. In computer video games this is frequently used for easy things as players head rotation to look around and so on.
Consider a raster system with the resolution of 1024 x 768 pixels and the color palette calls for 65,536 colors. What is the minimum amount of video RAM that the computer must have
Differences between digital differential analyzer and VECGEN line algorithm?
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Draw the five regular polyhedras using physics-based modeling method. Implement a fractal algorithm with possible personal extensions. Also, specify the extensions.
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
Mapping of a Fraction -Windowing Transformations The mapping of a fraction of a world coordinate scene to device coordinates is considered to as Viewing Transformation. In com
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
In this lab you will learn how to use chrominance1 to segment coloured images. Here you be detecting skin, however, you could use this method to detect other coloured regions in im
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