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Procedural Animation - Computer Animation
This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These actions be generated by using some could otherwise pre-explained animation processes are utilized to illustrate movement over time. There might be procedures which use the laws of physics as Physical that is modeling based or animator-generated processes. Some illustration of procedural animation is collision that is an activity which is the outcome of some other action this is termed as a "secondary action", for illustration throwing a ball that hits the other object and causes the second object to move; simulating particle systems smokes water and so on hair and for dynamics. In computer video games this is frequently used for easy things as players head rotation to look around and so on.
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
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Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th
Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
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Explain window to view port transformation
Q. What is the difference between tones and tints? Which one component of YIQ color model does black- and- white television use? How can you convert a ZTSC video signal to an RGB s
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
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