Problems at shared vertices - modeling and rendering, Computer Graphics

Assignment Help:

Problems at Shared Vertices - Modeling and Rendering

Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge. Identify the three polygons of figure 17, wherein vertex C is shared through the two polygons on the right, although not by the large polygon on the left. The shading information found directly at C for the polygons at the right will classically not be the same as the information interpolated at such point from the values at A and B for the polygon at the left.

155_Problems at Shared Vertices - Modeling and Rendering.png

Figure: Vertex C is shared by the two polygons on the right, but not by the larger Rectangular polygon on the left.

As an outcome, there will be a discontinuity in the shading. The discontinuity can be eliminated via inserting in the polygon on the left an extra vertex that shares C's shading information. We can pre-process a static polygonal database in sequence to eliminate this matter; conversely, if polygons will be split on the fly for example: through using the BSP-tree visible-surface algorithm, so extra bookkeeping can be finish to initiate a new vertex in an edge that shares an edge which is split.

773_Problems at Shared Vertices - Modeling and Rendering 1.png

Figure: Problems with computing vertex normal. Vertex normal are all parallel


Related Discussions:- Problems at shared vertices - modeling and rendering

Distinguish between bitblt and pixblt, Distinguish between bitBlt and pixBl...

Distinguish between bitBlt and pixBlt?  Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat

Algorithms for identification of observable objects, Algorithms for Identif...

Algorithms for Identification of Observable Objects There are various algorithms for identification of observable objects for various types of applications. Several methods ne

Bresenham line generation algorithm for positive slope, Bresenham Line Gene...

Bresenham Line Generation Algorithm for Positive Slope (BLD algorithm for positive slope (0 - If slope is negative then utilize reflection transformation to transform the

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

Electronic encyclopedia, Electronic Encyclopedia : This is the applica...

Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br

Forensics-applications for computer animation, Forensics: Accidents occur ...

Forensics: Accidents occur every minute. Very frequently, there are no witnesses except for the individuals concerned in the accident or worse yet, there are no surviving witnesse

Principle vanishing point - perspective projections, Principle Vanishing po...

Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection

Gourand shading or intensity interpolation scheme, Gourand shading OR Inten...

Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd