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When your shell is waiting for input from the user, it should first print a prompt. The prompt should consist of the current working directory followed by the _>_ character. Here is an example of the prompt:
/home/ p r o j e c t s / cs200 / spring13 / s h e l l >
After a user performs a command, the prompt should be printed again on a new line. If the user changes the current working directory, your prompt should show the change. I would recommend using the printf() function from stdio.h for printing the prompt.
Q. What is Video Card Interfaces? A video interface is the link of video system to rest of the PC. To improve video performance there is required to be an intimate connection betw
The three main elements of LDB are:- Structure Selections and Database Program.
What is the meaning of Proper programming Proper programming of the ports of the company's Web server through detection of IP addresses could be an excellent strategy or solut
Explain how a node can be inserted into an AVL tree. We can insert a node into an AVL tree through the insertion algorithm for binary search trees in which we compare the key o
The output of SR flip flop when S=1, R=0 is ? Ans. When for the SR flip-flop S=set i/p R=reset i/p, as S=1, R=0, Flip-flop will be set means output will be one.
Relationships are imported from the source to finish without any hindrance but once they land in the destination they can never be changed or changed and change of extensions canno
Write a program to find the area under the curve y = f(x) between x = a and x = b, integrate y = f(x) between the limits of a and b. The area under a curve between two points can b
What is vector processing? There is a class of computational problems that are beyond the capabilities of a conventional computer. These problems are characterized by t
The conflict between too hot and too cold or too slow and too fast can be resolved using don't care states. Don't care states are used when i) the state of the output is not
Q. State the difference between following. i. RAM and ROM ii. SRAM and DRAM iii. Dynamic and static MOS memories
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